Digital Foundry : Massive Halo fans Alex Battaglia and Adam Taylor - aka EposVox - sit down to discuss the recent campaign re-reveal for Halo Infinite. What's improved since the game's showing last year and what are their concerns for the final single-player game?
Xbox Game Studios and 343 Industries first-person shooter, Halo Infinite, has been profitable for some time.
Is the next game, the Infinite sequel made using the same slipspace engine or Halo 1 remake made using UE5?
Likely former.
Get ready for the new Halo Infinite Operation FleetCom update! Discover the return of the fan-favorite Halo 3 game mode and exciting quality of life updates.
The absence of Helldivers 2 on Xbox continues to be felt by its players, as Arrowhead Game Studios’ team-based shooter remains one of the year’s most popular games. However, that could soon change with the impending arrival of developer The Forge Falcons’ Xbox-exclusive Helljumpers.
"As always, we look forward to bringing the Helldivers 2 experience to Halo Infinite"
should you be chasing someone elses concept? make your own and stand out.
this is a lazy, imo, thing to do.
Very Nice, lots of improvements.
Did not know that the entire game/map had day night cycles. That makes things much more immersive and fresh.
Also that makes sense why it can be so artist heavy to make sure the entire map during those cycles look right.
Minor compromises to achieve 60fps but still looks good.
Looking forward to it.
What are DF are nervous about? They are nervous about Upgrade/ RPG elements, resource management, open world mission structure. I don't understand the obsession of keeping this IP the same thing that we've played in the past 20 years Halo 1 and 2, we've been there done that we need something new for Halo. I would pass on if they gave us the same thing again, that would be my biggest issue.