Pixel Mine, Inc. today announced that nFringe, formerly known as Unreal Script Studio, is now integrated with Epic Games' Unreal Engine 3 (UE3), the industry leading game engine for cross-platform game development. As a member of Epic's premiere Integrated Partners Program (IPP), Pixel Mine has developed a production-ready nFringe integration, which is now available to publishers and developers licensing UE3.
Recognized as a Best Tool winner in Epic's $1 Million Intel Make Something Unreal Contest, nFringe includes the first UnrealScript source-level debugger to successfully tie into the familiar Visual Studio experience. It includes support for breakpoints, stepping, locals, user watches, the Immediate window, and the Quick Watch window. It is available from Pixel Mine under a dual end-user license for commercial users and for non-commercial academic or modding purposes.
Sam Harwell, lead programmer on nFringe, said, "A core requirement in the development of nFringe was seamless integration. nFringe ties into existing Visual Studio commands, menu options, and keyboard shortcuts so developers can focus on developing great UE3 titles." To that end, nFringe works with little or no modifications to most of Epic Games' code drops in the last 18 months.
"We are excited to join the Unreal Engine partners program," remarked David Reese, president of Pixel Mine. "This program will give us the opportunity to realize powerful new features in nFringe that would otherwise be impossible."