A lack of puzzles in modern survival horror games has left a hexagon crank-shaped hole in Frank's heart. But do truly great horror games need these aging tropes?
Fast & Furious Crossroads had no puzzles and that was a horrorble game I survived.
Thanks for that. My coffee tasted so much better as it was jettisoned from my sinuses and onto my laptop screen. :D
Why would you even want a RE game without puzzles? Millennial: puzzles are aging tropes lmao
puzzles are the worst part of RE
yes, the puzzles aren't the survival or horror parts of these games. Now, I will admit that I personally love the old-school obtuse puzzles and back tracking situations of Resident Evil, but no, it's not mandatory.
Of course, they're not horror nor survival, but nobody can argue that puzzles haven't been a massive part of the genre's appeal since its earliest days. I'm right there with you, though, especially regarding the intentionally obtuse puzzles. The feeling of satisfaction that comes when the idea finally clicks in your head (usually long after you've put the controller down and are in the middle of something else), is fantastic. During my time with Tormented Souls, there were so many occasions where I'd stopped playing and been in the middle of doing errands around town or something, when the solution would suddenly hit me. I'd rush home and fire up my PS5 to test some wild solution I'd thought of and be amazed when it actually worked. Moments like that are the absolute best.
Puzzles are there as a gameplay representation of the challenges your character is coming across in the game. Without that down time between combat and scares it would get monotonous real fast in most survival horror games. Sometimes that down time or time spent doing puzzles is the most effective part of the horror since you're wondering when the scares are going to come back or some is going to attack you.
Yeah, probably. I think Alien Isolation did a fine job avoiding puzzles, unless you count the hacking mini games (I wouldn’t, because those differ from true RE puzzles)
Good point, i was gonna say it might feel kinda empty, but Alien Isolation pulled it off pretty well actually, also Dead space was pretty minimal on puzzles too now that i think about it.
I like Pussels
I personally despise obtuse non sensible puzzles that are put in a game just because. RE was notorious for this nonsense. Why the hell would a police precinct have an art gallery puzzle? Why these ridiculous shaped keys hidden in huge statues? I feel the sudden stop in the action to solve a puzzle is an excuse to fill up gameplay time. RE VILLAGE got the balance just right I don't even remember puzzles in that game. Minor puzzles to solve something that makes sense in the world is ok. Like find lighter to burn rope or hack a security system is good. But to find 5 pieces of a tablet to insert in a statue in the bathroom to get the gem that goes in the piano to play a tune that opens the painting to get the key that opens the door to the flashlight that shines a secret message in the ceiling that opens a trapdoor in the garden that leads to the exit is just stupid.
Most of the time puzzles are just annoying breaks in the story you’re trying to experience.
Personally i like the RE & SH style puzzles, it adds more layers to the gameplay which i like, but i can see why some people don't enjoy that. Although I don't like puzzles that are "puzzles" if you know what i mean. I wouldn't call them "aging tropes" though, that sounds a bit dismissive.
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