The Game Reviews' Jeffrey Matulef, Art Green, and Eddie Inzauto discuss the finer (and not-so-fine) points of Ubisoft Motreal's latest foray into Persian platforming.
It's always cool to see the reviewers thought process.
I'm surprised there was little discussion of the sharp divide between combat and acrobatics. For better or worse, the game was decidedly missing the ability to run around and attack things at the same time.
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