Windows Report says: "Rise of Humanity is a post-apocalyptic turn-based deck builder set in a world that somewhat resembles the setting of Terminator: humanity is on the run for the robots that have taken over the world and it’s time for them to strike back. The game was just released in Early Access on Steam."
TGG says: "Lead a team of heroes to save humankind in the free prologue in this fusion of deck-building and turn-based strategy!"
"Rise of Humanity is a game that uniquely fuses turn-based strategy with deck-building, featuring RPG elements, beautiful 3D graphics and unusual weapons. Lead a team of loveable misfit heroes to help them save humankind in a dystopian future where an AI has taken over the world!
Prologue coming to Steam on 24 June 2021!"
As you may have all heard already, the GDC organisation officially cancelled or rather postponed this year’s gathering of Game Developers. The yearly conference always happens around March, but because of the Coronavirus shifting into a worldwide pandemic, multiple exhibitors & speakers pulled out in fear of their employees getting infected. GDC has therefore announced that it will postpone their event (likely until the summertime).
But what really interested me is how this affected indie game developers: Sure, their tickets will be reimbursed but what about their flights & stay? Not all of them paid the extra costs to get cancellation insurance (and even those who did seem to have a hard time convincing the airline companies to give them their money back).
Entire campaigns get built around this event, indie game studios plan their press releases, time their Kickstarters or even invest a lot of money to find their publisher there and a trip to San Francisco isn’t exactly cheap. Today, we got sent this Press Release by Belgian studio Cybernetic Walrus, which we would like to share to give some insights