One of Sony Group Corp.’s biggest hits this year for the PlayStation 5 came from a little-known studio with no video game experience. It was an unusual gamble for the normally risk-averse Sony and it might not have happened but for a series of unforeseen events.
"Kena: Bridge of Spirits is beautiful, filled with charm and whimsy, and nails its gameplay - a welcome addition to the Xbox library."
- Stuart Cullen, TechStomper
Console Obsession says: "With Kena: Bridge of Spirits having been previously released on PS5 and PS4, it would have been easy to look up information to know what sort of game I was letting myself in for. But I decided to go in cold and experience the game without knowing much about it. "
Richard writes: "As Xbox gamers, we are sometimes late to the party. But that’s ok, as patience is a good quality to have. And patient gamers have been rewarded today as Kena: Bridge of Spirits has finally arrived on Xbox consoles for us all to play."
Good for them
With so many milked franchises beyond belief, it's very good for something new to have success.
"It was an unusual gamble for the normally risk-averse Sony and it might not have happened but for a series of unforeseen events."
Umm whaa? And bloomberg continues with this bullshit narrative. How hilarious I'll commend you, you stick to your guns at least. You're ignorant pompous fools, but at least you stick to the imaginary narratives you create.
Ember Lab developed and published Kena:Bridge of Spirits, the title is their’s not Sony’s.
"Risk adverse"? WTF? SCE probably takes more risks than any other AAA publisher out there, they give more time and money to projects others would never even touch, give chance to the highly creative concepts others would change, and partner with games simply to push creativity. Not to mention dropping new IPs EVERY generation. They always have