Metroid Dread Review | WGTC

WGTC: “Metroid Dread can't commit to giving players an action-packed power fantasy or a suspenseful adventure against the odds.”

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Jin_Sakai43d ago

Won’t be getting clicks from me. The game has an 89 Metacritic and an 88 userscore. This review seems way out of place.

ZeekQuattro43d ago

I read it for shits and giggles. They compare its gameplay to Hades and Dead Cells. Because you know Metroid Dread is a rogue-lite apparently. Any game now where you collect power ups is a Hades clone. lmao One of the more suspect reviews I've seen in recent memory.

oldenjon43d ago (Edited 43d ago )

Oh because review culture is totally fair and unbiased, and because gamers are highly intelligent independent thinkers, right? I agree with several of the points made in this review. There are several other Dread reviews that give it a perfect score w/ criticism of any kind. It's certainly not perfect. One thing is certain, and it's that Dread has everyone high as a kite.

Tacoboto43d ago

Because it's a well-made game that hits the notes fans of the franchise and the genre like. There's a difference between disagreeing on opinions and opinions being wrong - and this review definitely falls into that "wrong" category.

" in exploration for a string of fast-paced combat sequences that don’t actually utilize these new abilities."

If you play the game for even an hour you know this is not true.

Neonridr43d ago

one thing is certain is that Dread is a really good game and one of the best Metroid's in the series. Judging by the fact that the game sits at a very good score on Metacritic, explain how this person is right over everyone else? Why not share what you agree with? You beat the game already and can formulate your own thoughts? Or are you just part of the other crowd that wants to hate on everything Nintendo?

oldenjon43d ago (Edited 43d ago )

@Tacoboto That was actually one of my chief complaints with the game. Flash shit was the only ability that stood out as being a necessary and logical part of the games design and progression. Spin boost is superseded by early space jump. Crossbomb is totally unnecessary because bomb jump. There are some crazy things you can do with speedboost / shine spark that you won't even discover until the 100% end-game challenges and would've played better as story puzzles. People are getting stuck early-game because you don't have morph ball / bomb and shooting walls isn't intuitive yet. Abilities basically boil down to dumbed-down door opening tools, and get replaced by the next flashy tool pretty soon after. Dread's progression and level design are honestly a poorly thought-out mess. Mercury Steam just don't know how to craft a world that tells its story through progression, atmoshphere, and level design. Getting lost, puzzle-solving, and exploration are suppose to be part of the experience. It just feels like they threw all the metroid concepts in a randomizer and focused on giving Samus tight controls and increasing difficulty. If you've played Super, you'd know that it just doesn't feel natural at all.

oldenjon43d ago (Edited 43d ago )

@Neonridr I feel like the best things about Metroid Dread are borrowed from modern metroidvanias, namely difficulty and boss design. It does some fun new things with metroid mechanics, but you can play the game without ever discovering them so they're like afterthoughts. It's just not cohesive. Honestly, this game doesn't need more praise. It needs objective and challenging reviews. I feel it's being analyzed through the lens of what a modern Metroidvania should be, not what a mainline sequel to the last AAA / home console 2D metroid should be. This is Mercury Steams first attempt at an original metroid game, and they need all the criticism they can get so they know what to focus on for the next entry. People seem like they don't understand what made metroid special in the first place. Maybe go study Super?

CrimsonWing6942d ago

I mean you have to ask yourself why it has everyone high as a kite.

oldenjon42d ago (Edited 42d ago )

@CrimsonWing69 Because its the first 2D metroid sequel made in a very long time, a metroidvania which is a very popular genre rn, also nostalgia and excitement that Nintendo made a non-casual game. Nowadays, the average consumer only knows Samus Returns, Metroid Prime or Smash Bros. and wasn't around for the glory days of 2D Metroid. Anyways, this issue is not unique to Dread; Nintendo gets praise just for being Nintendo all the time.

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oldenjon42d ago (Edited 42d ago )

@Daymbas I'm a preteen but you can't even manage a single coherent / legible sentence or avoid using petty insults to get a point across? Uhhhhh OK. Good effort though, the bullet points are cute. Longer response incoming...

oldenjon42d ago (Edited 42d ago )

@Daymbas There is a clear dichotomy between the handheld (metroid 2, fusion) and home console games (Metroid 1, Super Metroid). Your observation about 'open' and 'gated' iterations can be explained by games in the first category being relegated to handheld consoles, lower production values and design sensibilities. Dread should fit into the latter category. It's designed for home consoles and priced like a AAA title.

Super Metroid is absolutely dripping with atmosphere. There is no filler or wasted space. Literally everything is memorable from the bosses, music, areas to whatever else. It literally pioneered a new genre. Dread isn't pioneering anything, there's nothing noteworthy about the music, it has you playing the same minibosses over and over, there's nothing really organic or innovative about the level-design and areas it includes. Everything is just there because it was there before, which goes to show you how good Super Metroid really is.

Many aspects of Super are deliberate and organic. Like giving you morph ball and bomb before it asks you to break walls to progress to new areas or find items. Half the shit is plain sight in Dread, it's a bizarre mix of handholding and old metroid design that isn't intuitive to anyone. You say only a handful of people know bomb jump is a thing, but this game undeniably references old mechanics. How the fuck are you supposed to know you need to shoot a ceiling or floor to progress to a new area when it doesn't provide an intuitive means for figuring that out? This game has you doing that same exact thing 2 or 3 times in the early game. David Jaffe called it bad design and he's totally right.

Don't even get me started on the early and uniquely OP screw attack, or the derivative Star Wars storyline. Yeah, apparently Samus is a Jedi and Darth Vader is her dad. I could go on and on like this, but I don't think anything I say can change your mind so what's the point?

yoshatabi42d ago

@oldenjon you have a lot of free time for arguing over nothing. Nitpicking

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John_McClane42d ago

I'm sure the game is fine but why not do a next gen Metroid?

BrainSyphoned42d ago

#1 This game looks and plays great
#2 Metroidvania games don't need a Gen tag
#3 Looking for a next gen game on a handheld console that was the weakest machine out there when it released 4 years ago is a little much.

I personally don't want to see a 3D Metroid till the next Nintendo system.

ScootaKuH42d ago

You mean like...Metroid Prime 4? I bought a Switch 6 months after launch on that promise and here we are 5 years later and still no sign. I've long sold my Switch since then

Teflon0242d ago

Dread looks okay at most. Plays good, but nothing new.
All games should be able to progress to a certain extent. The game has alot of lazy graphical choices to make things easier on themselves instead of making things look impressive

3 isn't an excuse. It's called acceptance. Doesn't make it right. That game should have been a better game performance wise. Games look better and are way more demanding playing better lol. The games good. But come on. This is a game made like every other game in the genre that maxes at $40 for $60 but people cry about $70 games lol. Like nahhhh. It's like the Zelda remake for $60 lol. Straight scam prices people defend llol

Yui_Suzumiya42d ago

Kind of like the reviews for Cyberpunk which unfairly crucify it.

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PhillyDillyDee43d ago

Looks like someone has an axe to grind. I’m playing this right now and I absolutely love it. I woke up earlier to play it a bit before work this morning. When a game does that to me, I know its good.

Neonridr43d ago

Can't please everyone it seems. I'm only about an hour or so in but I'm enjoying every minute of it so far. Looks gorgeous too.

DEKUX1242d ago ShowReplies(5)
Tacoboto43d ago

"Boss fights are most often frustrating because I know exactly what needs to be done but lack the precision to execute without practice"

And the comparison to Hades and Dead Cells. And the reviewer doesn't want to explore because it only makes "the numbers go up".

Talk about (1) not knowing the game you're playing, (2) not having any idea what genre the game you're playing is in, and (3) complaining about boss fights because you don't know how to aim...

I like the Sex and the City movie ad that appeared before the editorial content too.

oldenjon42d ago (Edited 42d ago )

Dude, they're talking about progression and even people who love dread are admitting its off in this game. Bad reviews are one thing and poor reading comprehension is another....

Aghashie42d ago

Holding a button to free aim, while holding another to switch to missiles, while tapping another button to actually fire... While running left and right, jumping and/or quick dashing to avoid hits doesn't feel like a lot for you, then I envy you.

I enjoyed M.Dread but damn, I would've appreciated the option to remap my controller at least.

So yeah, aiming can be difficult when you need to hold two buttons, tap a third and aim at the same time.

Neonridr42d ago

that's why we have fingers. Nothing wrong with using your left index finger to free aim, left thumb to move, right index to select missiles, right thumb to shoot. You aren't always free aiming either, so it's less of a problem.

Dandizzle43d ago

I just know for me personally, I'm absolutely loving the game.

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