Gamasutra's Best Of 2008: Top 5 Gameplay Mechanics

Throughout December, Gamasutra will be presenting a year-end retrospective, discussing notable games, events, developers, and industry figures of 2008, from the perspective of our position covering the art, science, and business of games.

Previously, they tallied up 2008's top disappointments, downloadable titles, and overlooked games.

Next, they will cover this year's top five gameplay mechanics (with ten other honorable mentions), calling attention to a number of innovative, novel, or particularly well-executed individual elements of game design from throughout the year.

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3596d ago