Control is an excellent example of not only postmodernism but video games as a higher art form...
Control 2 will shift to an action RPG, Remedy confirms. The first game is set to receive a free update in early 2025, unlocking previously released content.
I only played about an hour of Control when I added it to my library back when it was one of the PS+ ‘free’ games. I’ll start it over again after the early 2025 update is dropped. I keep hearing that it’s a good game.
These days "RPG" translates to constantly grinding for experience points, wasting time upgrading gear, and repeatedly collecting resources off the ground.
Please don't be an Ubishit style filler game.
So in other words it's an action game needlessly fluffed out with RPG mechanics and a pointless leveling system. I really enjoy RPGs when they're actually RPGs but modern action games really tire me out when they shoehorn in mechanics they don't need. All this does is make a 20 hour game into a 40 hour game because missions become locked behind level requirements, and enemies become damage sponges. It's not fun, it's tedious.
Remedy will self-publish Control 2 as part of a new "strategic cooperation agreement" with Annapurna. A press release accompanying the announcement says Annapurna will provide half of Control 2's development budget, and in return gains the rights to adapt Control and Alan Wake for film and television.
Dang, nice ... Alan Wake II is an amazing game
Can't wait for Control 2 and Max Payne Remakes
Sifu, Control, Avatar: Frontiers of Pandora, and others, despite being third-party games, offer best-in-class haptic feedback on the PS5.
I think the GTA V PS5 upgrade has some impressive haptic feedback and other utilization of the dual sense features.
Like, rain hitting you has a distinct feel, parts of the road do as well, fun fire feels crunchy and different depending on the gun (SMG vs Shotgun, for ex.), but I always get a kick out of the phone conversations coming out of the controller and if you have the lights off in the room and the fuzz is chasing you the controller does a good job of doing the red and blue lights that kind of light up the room and just add to the fun.
Borderlands 3 makes very good use of the triggers. Each gun feels unique.
I enjoyed what this game was trying to encapsulate and it did a pretty good job, but the gameplay really got repetitive and boring. The story was mkay. I had more fun with the Objects of Power history than anything else. There was some creative design elements in Control, but many, many game titles take video games into a higher level of art form... this one however is not exactly the best example to join those ranks. Too much recycling going on. Lots of static dead space. Too much influence borrowed from other gaming, movie and TV titles out there (I've experienced too much of this before elsewhere to appreciate it as something original). And the enemies ... I expected a lot more than the rinse and repeat engagements. I'll raise you Psychonauts or Psychonauts 2. There is a lot more going on there than a game that trying to look the part; and that the issue I have with Control. It's too wrapped up mimicking other things under a cloak of originality.
I've been reading articles just like this since the start of the 7th Gen. And realistically the question is always why does it matter?
When the 7th Gen rolled around gaming was popular but it wasn't what it was today there was no Wii yet your mum wasn't playing iOS games the ps2 was a huge hut and the Xbox / GameCube were doing there own thing along with PC as always.
Games just looked likes games everything was full of typical video game tropes and only a handful of games were capable of telling a competent story.
Then the 7th Feb dawned and we finally got worlds and stories that seemed impossible on previous consoles because they were. Gameplay was more realistic games like GTA IV, alan.wake, fear, condemned and rdr told storys that rivaled movies.
We started to try and push the games as art narrative because it would be seen as a way to ensure gamings popularity.
Fast forward to.today.those 7th gen.games still hold up decently well but they now look crude compared to.what we have today. I don't see control as pushing the narrative further just continuation of what we have already known for the longest time. we don't need games to be considered art.
It's not higher art if you use cutscenes to tell your story. Games can be higher art if they tell their stories or ewoke emotions through game mechanics / interactivity. That is the language of video games. Control isn't more effective in that regard than Super Metroid.
An example for higher art in this medium is Journey.