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Far Cry 6 Stealth gameplay - Is Same Approach for all Ubisoft Stealth games

Cg writes: Whether we’re playing Assassin’s Creed, Ghost Recon, Far Cry or Watch Dogs, it appears that Ubisoft games that offer stealth/action follow similar gameplay patterns. The exception is perhaps The Division series which is more of a third-person shooter than a stealth/action game.

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Christopher221d ago

Stealth games follow stealth concepts. Got it.

bunt-custardly221d ago

If you read the article the author suggests the "stealth concepts" you speak of are old hat now with very little changes over the years.

Christopher221d ago

I read it. The "stealth concepts" are from PS3 era and haven't been evolved in similar games unless they are pure stealth-focused games. Calling them old hat doesn't change that no one is evolving them unless they remove other elements of gameplay.

bunt-custardly221d ago (Edited 221d ago )

@Christopher Which is why there is no Splinter Cell game for many years even though fans are crying out for a new game. Stealth won't sell very well. Ubisoft and others simply add "stealth concepts" to their action games. It is a vicious circle for stealth fans.

I think the author actually needs to do what most people do if they want a challenge and turn off all of the assists if he wants a better stealth game. If you look at the video the red highlighted enemies, HUD and map is cheating.

Christopher221d ago

***I think the author actually needs to do what most people do if they want a challenge and turn off all of the assists if he wants a better stealth game. If you look at the video the red highlighted enemies, HUD and map is cheating.***

I agree with this. If people want harder, it's there and has been for a long time in AC (since Origins), Far Cry (since at least 4), and Ghost Recon (last two of them) games. But, they want what they want to be the default it seems.

I'm actually happy to turn things off and improve my stealth challenge, but I also love that they added customization for item highlights. I absolutely love a pure stealth game but hate having to run into things over and over to see if they are interactable/collectible. So, with the latest game, I've got the best of both for me.

The only thing left is to see how StealthGamerBR makes me look like a casual in an upcoming video.

bunt-custardly221d ago (Edited 221d ago )

Sorry for double posting but seeing as it's just you and me here. In response to your second post.

"@Christopher Which is why there is no Splinter Cell game for many years even though fans are crying out for a new game. Stealth won't sell very well. Ubisoft and others simply add "stealth concepts" to their action games. It is a vicious circle for stealth fans.

I think the author actually needs to do what most people do if they want a challenge and turn off all of the assists if he wants a better stealth game. If you look at the video the red highlighted enemies, HUD and map is cheating."

Rachel_Alucard220d ago (Edited 220d ago )

They really need to put effort into their AI pathfinding, because many areas in these games are impossible to stealth because the AI just walks wherever it wants with no regard with whether or not you are trying to stealth it. There's also a lot of situational takedowns animations never made like sprinting takedowns, car takedowns (i.e jumping onto the roof of a car from another vehicle and taking out whoever is inside) and takedowns from the side or even front. It adds on the stealth aspect and on making the player feel more like a predator warrior if they are less stealthy. But the takedown system hasn't changed since 3 beyond making melee a consumable when you wanted to throw a knife in a takedown.

FPS_D3TH220d ago (Edited 220d ago )

Crazy how Thief came out in the 90s and majority of games today still can’t implement better stealth than that game did.

Christopher220d ago

Those "majority of" games aren't aiming for that level of stealth.

FPS_D3TH220d ago (Edited 220d ago )

And the ones that should and could are still getting out classed by a 20 year old game. Far cry should have similar stealth given it’s a guerilla warfare game. Instead they go the cheapest and most casual route. Stealth in far cry is cheesy

Christopher220d ago

Far Cry should have stealth that's intended for the character to never be seen because you think guerilla warfare isn't about hit and run tactics but about always being unseen even though your weapons are almost entirely not stealthy and half of the story involves getting into open fire fights?

No. I play the game as stealthy as possible, but the game isn't about that and guerilla warfare isn't what you think it is.