Cg writes: Whether we’re playing Assassin’s Creed, Ghost Recon, Far Cry or Watch Dogs, it appears that Ubisoft games that offer stealth/action follow similar gameplay patterns. The exception is perhaps The Division series which is more of a third-person shooter than a stealth/action game.
Stealth games follow stealth concepts. Got it.
They really need to put effort into their AI pathfinding, because many areas in these games are impossible to stealth because the AI just walks wherever it wants with no regard with whether or not you are trying to stealth it. There's also a lot of situational takedowns animations never made like sprinting takedowns, car takedowns (i.e jumping onto the roof of a car from another vehicle and taking out whoever is inside) and takedowns from the side or even front. It adds on the stealth aspect and on making the player feel more like a predator warrior if they are less stealthy. But the takedown system hasn't changed since 3 beyond making melee a consumable when you wanted to throw a knife in a takedown.
Crazy how Thief came out in the 90s and majority of games today still can’t implement better stealth than that game did.