Cg writes: Whether we’re playing Assassin’s Creed, Ghost Recon, Far Cry or Watch Dogs, it appears that Ubisoft games that offer stealth/action follow similar gameplay patterns. The exception is perhaps The Division series which is more of a third-person shooter than a stealth/action game.
Following a series of repetitive games, a formulaic approach, and a disappointing last entry, the Far Cry series has been run into the ground.
The trouble with most criticisms of this franchise is that they insist Far Cry 3 was the best game, but the things they claim to hate about the franchise are all the elements that 3 introduced.
Ubisoft gets a lot of hate for their content filling of maps. Personally I enjoy the mechanic when i play an open world game I like revealing hte entire map and doing all the side mission stuff before i go into main missions. Far Cry and the RPG AC maps where a joy to play.
Far Cry 2 was soo unique ... it was ahead of its time and is often misunderstood (thank you Clint Hocking, can't wait for his next game Assassins Creed Hexe)
(yes, FC2 was a departure from from FC1, so in strictest sense, Crysis 1 & 3 are the truer successors)
I actually enjoyed Far Cry 5 and New Dawn. Far Cry 6 was a joke. It was a step backwards in every way. That was probably the worst Far Cry I have ever played.
Far Cry debuted on March 23, 2004, meaning that next week, it will have been 20 years since Jack Carver first washed up on the shore of a tropical paradise teeming with hostile mercenaries.
I'd love a far cry pack with the original PC game (not the half assed port on ps360) instincts, predator even a port of far cry 2 to modern consoles back when these games had their own identity and weren't far cry 3 cut and pastel
Luke Ross's Far Cry 6 VR Mod is now available through his Patreon, adding 6DOF support and head aiming, but no motion controls.
Stealth games follow stealth concepts. Got it.
They really need to put effort into their AI pathfinding, because many areas in these games are impossible to stealth because the AI just walks wherever it wants with no regard with whether or not you are trying to stealth it. There's also a lot of situational takedowns animations never made like sprinting takedowns, car takedowns (i.e jumping onto the roof of a car from another vehicle and taking out whoever is inside) and takedowns from the side or even front. It adds on the stealth aspect and on making the player feel more like a predator warrior if they are less stealthy. But the takedown system hasn't changed since 3 beyond making melee a consumable when you wanted to throw a knife in a takedown.
Crazy how Thief came out in the 90s and majority of games today still can’t implement better stealth than that game did.