Bandai Namco Europe executive Hervé Hoerdt said Elden Ring is an attempt from both companies to get a bigger audience compared to Dark Souls.
So it’ll be a lot easier? Or at least have more forgiving combat?
Doesn't mention any of that. I think they're referring to it being open world and George R. R. Martin being involved. I believe Game of Thrones has a few fans.
The games really aren't that difficult. People really overblow how hard they are.
A bunch of journos have controlled the conversation around the difficulty...which is why if you believe them then these games are the hardest in the industry....which isn't the case at all.
They're not the hardest games out there, you'd need to look at some retro games for that, but they're definitely hard games. Some people always say "If you play patiently, observe your surroundings, dodge at the right time, then it's easy" - If you need to play a certain way, that's because it isn't easy in the first place. And even if you they do these things, the average gamer isn't going to simply stroll through Anor Londo and beat O&S first try.
As someone that has played since Demons Souls it is easy to say they aren't difficult. But compared to most games out there they are absolutely difficult and it is easy to see how newcomers get ripped to shreds.
I hope it will be at least a bit easier. I don't enjoy losing over and over again so dark souls wasn't a game for me. I play games for fun not frustration. If Elden Ring is a bit more forgiving then I might actually try it cuz the setting looks very interesting.
Oh boy that makes me nervous sigh because I like more difficult games like dark souls in my opinion.
Maybe with enough advertising and mentioning who worked on it, but when the game comes out and it turns out to be just as hard as all their other games the usual sites will whine about how hard it is and try to kill the hype
With each new release, people are always afraid that FROM games will be easier. It never happens. Challenge is their bread and butter. If anything this game just gives you more options in how you approach challenges which is different than making the game easier.
so the game comes with easy mode? xD
Simplistic answer, No! Basically (IMHO) all "From Software" games are made to challenge the player, but unlike some of the retro games they are fair. Sure the first time player is going to get a shock such as the covered lava pit in Kings Field 4 which will kill you instantly within the first two minutes of game play. Fast forward to the first Boss in Dark Souls 3. Looks easy, "just put out that twisted sword" and?? Well you may survive for a minute until it's back to the last bonfire for you (oops). Even the first Dark Souls does something equivalent such as when you meet the first Boss with nothing more than some pathetic weapons. Dark Souls 2 did something different in that you could skip the tutorial but "Oh that small knight with arrows sticking out of him looks easy" (hello bonfire). At least if you chose a different path you could avoid the river monster unless you felt suicidal, although "The Pursuer" when you meet it and you will many times is a whole new ball game (hint: unless you feel confident - run).
People freaked out when Sekiro was revealed to have the ressurection mechanic but it turned out to be a huge detriment to the players who used it often. A similar mechanic that punishes you without hurting your progression or combat stats the more you use it is a way to allow new players and vets to enjoy it.
The only way to get a bigger audience is to make it accessible. Soulsborne games are designed for a very specific audience. How do you make it accessible either than making it easier?
Making a game easy is in IMHO a wast of time and money (if you have purchased the game) for the majority of players. Sure some people would love to play a game that is stupidly easy but why play any game unless there is some challenge and/or skill requirements. Giving the player a choice of difficulty is acceptable in single player games but once you start playing online it is almost impossible to have multiple levels of difficulty especially if other players can invade the game you are playing and many of the games that From Software has developed have this feature. Sure if you don't want the possibility of being invaded then don't go on-line. Of course it is possible that if you are playing on-line you can summon players who can help you. I suppose you could classify on-line help as making the game easier but remember that while it is possible to get help from on-line players you can also get invaded and this may be a huge turn off to players who just want an easy game.
Not sure I follow you on difficulty levels being a waste of time and money. Many games have them and I’ve played game online such as Gears of War and Resident Evil where we were co-op’ing together in the same game but on completely different difficulties.
this doesn't sound good
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