Though it can be really fun, especially when it descends into absolute chaos, Far Cry 6 is overstuffed and disjointed, with so many ideas that it's tough to focus.
Following a series of repetitive games, a formulaic approach, and a disappointing last entry, the Far Cry series has been run into the ground.
The trouble with most criticisms of this franchise is that they insist Far Cry 3 was the best game, but the things they claim to hate about the franchise are all the elements that 3 introduced.
Ubisoft gets a lot of hate for their content filling of maps. Personally I enjoy the mechanic when i play an open world game I like revealing hte entire map and doing all the side mission stuff before i go into main missions. Far Cry and the RPG AC maps where a joy to play.
Far Cry 2 was soo unique ... it was ahead of its time and is often misunderstood (thank you Clint Hocking, can't wait for his next game Assassins Creed Hexe)
(yes, FC2 was a departure from from FC1, so in strictest sense, Crysis 1 & 3 are the truer successors)
I actually enjoyed Far Cry 5 and New Dawn. Far Cry 6 was a joke. It was a step backwards in every way. That was probably the worst Far Cry I have ever played.
Far Cry debuted on March 23, 2004, meaning that next week, it will have been 20 years since Jack Carver first washed up on the shore of a tropical paradise teeming with hostile mercenaries.
I'd love a far cry pack with the original PC game (not the half assed port on ps360) instincts, predator even a port of far cry 2 to modern consoles back when these games had their own identity and weren't far cry 3 cut and pastel
Luke Ross's Far Cry 6 VR Mod is now available through his Patreon, adding 6DOF support and head aiming, but no motion controls.
“Enemies aren't smart or challenging enough to warrant planning or care a lot of the time”
^^my #1 reason for skipping any game that released in the last decade. I never want to walk through a game without having to think or try. Doom Eternal is certainly a power trip, but in contrast they baked in enough game mechanics to keep the power trip challenging and engaging.
Who enjoys stomping an entire island of enemies that all never, ever stood a chance?