10°
8.0

IGN: Star Wars The Clone Wars: Jedi Alliance Review

IGN has seldom awarded a game a higher overall score than it earned in the 'gameplay' category, but Jedi Alliance is one rare example whose production values actually counterbalance some of the gameplay shortcomings.

Presentation - 9.0
Graphics - 9.0
Sound - 9.0
Gameplay - 7.5
Lasting Appeal - 7.0
Overall -

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5.0

Aussie-Nintendo: Clone Wars: Jedi Alliance Review

Jedi Alliance isn't a bad Star Wars game, but it's not a great one either. The attempt to use the capabilities of the DS stylus to control the game is credible, but in the end doesn't work too well when it comes to a game with a lot of action in it – expect your arms/wrists to be tired fairly quickly, especially if you tough it out for a lengthy gaming session – and the touch recognition can be hit-and-miss at times. The story is fairly self-explanatory and it's basically what you'd expect of the series, so Star Wars aficionados and fans of the show will definitely enjoy it more than others (which goes without saying).

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20°
6.0

PALGN: Star Wars: The Clone Wars: Jedi Alliance DS Review

PALGN writes: " While The Clone Wars animated movie didn't fair too well at the box office, the TV series has been rather popular. With this in mind, it comes as little surprise that LucasArts developed a game tie-in, but oddly enough it has quite a lot to offer for Star Wars fans. There's a unique story that plays out just like an episode of the TV series, the game has a tonne of voiceovers and as a whole, the production values are high. Unfortunately, when it comes down to the gameplay, the experience gets a little shallow.

The game begins with Jedi Master Luminara delivering lightsaber crystals to Coruscant, when her ship is suddenly attacked by a mysterious group of Dark Force users called the Nightsisters. After the attack, the Jedi Council investigate why the Nightsisters took the crystals, with the mystery taking them to various Star Wars locations including Rodia and Ziro the Hutt's palace. It's refreshing to see a developer create a completely unique plot from the source material, and it's only made stronger by the inclusion of voiced dialogue. It's quite amazing how much they could fit on the tiny DS cartridge; voiceovers are generally left to grunts and moans in most games for the handheld."

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palgn.com.au
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