280°

Why Rockstar Games Hasn't Made Single-Player DLC for GTA 5 or Red Dead Redemption 2

GTA 5 and Red Dead Redemption 2's online offerings are massive successes, making it unlikely for Rockstar Games to go back to singleplayer DLC.

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gamerant.com
Hofstaderman1361d ago (Edited 1361d ago )

Didnt bother to read the article. My guess would be because the online multi-player is very popular and the base game has been released on three generations of consoles and still sells well? This refers to GTA V

Phoenix761361d ago

Yep, your absolutely right.
It takes this article 6 full paragraphs to come to the same answer.

myfathersbastard1361d ago

Yeah that is exactly why. But it still makes no sense to me. R* was known for putting out some of the most compelling expansions of the time with Undead Nightmare, the ballad of gay Tony and lost and damned.
It really seems like leaving money on the table so to speak. Like I don’t play the online for eith RDR or GTA. But I would 100% buy some single player DLC for both. And I’m sure a large part of the community is the same way. It’s not going to take away from the people who like the online modes so I’m not sure why not just make the DLC to get the single player people back. I haven’t touched GTA5 in a few years so wouldn’t it be better to give people like me a reason to actually come back and maybe even buy the next gen version AGAIN for it. Seems like a waste to me.

roadkillers1361d ago

If Rockstar is like any other corporation, they run a cost-reward analysis. If their cost is relativity low have employees do one thing and reward is high, this is what they will op for.

Ex: The cost reward ratio for maintaining GTA5 is low while the reward is high. Creating a GTA5 expansion would probably be medium cost and high reward. It takes many more departments to be involved in a large expansion release vs small incremental updates.

jivah1361d ago

Makes no sense to you? Must be poor. They run a basic maintenance budget for an old ass game that continues to rake in billions. Versus spending hundreds of millions on making new content... and it doesnt make sense to you?

myfathersbastard1361d ago

@jivah

“Must be poor” lol
And you must be delusional if you think DLC would cost hundreds of millions to make. They aren’t creating a new game. Just re using assets and maybe 20mill max creating some new storyline stuff. Plus pretty much everyone who bought RDR2 and GTA5 would buy into the DLC packs. Plus create new interest in the next gen version. There’s not a chance in hell they wouldn’t make massive profit on any expansions released.

PS-Gamer-19861360d ago (Edited 1360d ago )

" I haven’t touched GTA5 in a few years so wouldn’t it be better to give people like me a reason to actually come back and maybe even buy the next gen version AGAIN for it. "

Same for me. They could add whatever to gta online, give billions ingame cash and i still wouldn't touch it anymore. An expansion on the other hand, i would buy in a heartbeat.

Unfortunately i believe there would be millions and millions who would take a break for a few day or weaks from online, to play the expansion which would result in losses because people wouldnt buy these stupid shark cards during those days

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dbcoops1361d ago

So long as people keep paying for the online stuff Rockstar doesn't have much incentive to do anything else really.

Dirty_Lemons1361d ago

Shame because Undead Nightmare was one of the best DLC I ever played.

porkChop1361d ago

UN was great, as was TBoGT.

myfathersbastard1361d ago

How did you get downvotes? Undead Nightmare and The Ballad of Gay Tony were both fantastic. I really liked The Lost and The Damned as well.

porkChop1361d ago

Red Dead Online is not a massive success. There's a reason they had stopped advertising GTA Online for a while and started pushing RDO super hard. There's a reason you can buy RDO standalone but not GTA Online. RDO has players, but it never really took off like GTA Online did.

When RDO first came out it was fun, but really difficult to earn any money, and everything was like 100x more expensive than in the SP. When players complained, Rockstar said they wanted the game to be fun for the community so they would listen to the feedback and rework the in-game economy.

Rockstar reworked the economy alright, they made it significantly *harder* to earn any money and slashed the sell values of everything. Since then they've continuously cut the values of the animals people were hunting and even made them less likely to spawn. For months they removed a ton of animal spawns entirely and said it was a "bug". They've tried to stranglehold the community and force them to buy currency.

That's why RDO never took off. Everything people don't like about GTA Online is 10x worse in RDO. Aside from hardware constraints, that's another big reason why Rockstar is so focused on GTA Online now and aren't in a rush to release GTA VI yet. They know they can't abuse the community, and they know they won't be able to replicate GTA Online's success.

anast1361d ago

I agree. RDO was fun at first, but grinding for week just to change the color of a trigger on one gun is absurd. They also stop making the small one shot stories and pushed PvP Fortnite with cowboys.

jBlakeeper1361d ago

Exactly! GTA Online is still doing extremely well and releasing a new entry could cut into the sales and take players away from GTA online. People will also be expecting some kind of update to the online mode and that is easier said than done considering Rockstar’s unwillingness to mess with the GTA online formula.

MadLad1361d ago

Because jackasses will pay hundreds of dollars buying easily made assets for their online components.

Muigi1361d ago (Edited 1361d ago )

Sounds like any MMO.

MadLad1361d ago

Eh.

Many MMOs thrive off of subscriptions or expansion releases.

When talking about what were always primarily single player experiences, and then the popularity of the MP component sees games like GTA 5 releasing over 3 generations with not 1 expansion pack, that's the issue.

Has me worried if when, finally, GTA 6 releases, they actually even put the same amount of effort into the actual campaign as they have in the past.

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60°

Bandai Namco Entertainment America Inc To Rock San Diego Comic-Con

This should make fans attending the ahow event happier as Bandai Namco is bringing some interesting game experiences to the convention.

60°

Blacknut Announces a New Partnership With Kalypso Media

Blacknut has announced a brand new partnership with Kalypso Media. This will see Kalypso's gaming portfolio arrive on Blacknut.

The partnership will take hold from June 27th with the arrival of a selection of Klaypos Media titles onto the Blacknut cloud gaming platform.

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clouddosage.com
170°

It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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thenerdstash.com
Relientk772d ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

thorstein2d ago (Edited 2d ago )

DQIII HD Remake was turned based and very successful. Then there was a really obscure turn based game came Balder's Gate 3. I heard it might have done well.

Profchaos2d ago

I wouldn't be shocked if they switched ff to the vii remake combat system

PapaBop2d ago

It won't get through to them though, despite E33's success, they still won't risk going fully turn based for their big budget projects simply because they are still in the mindset that it needs to be action combat to appeal to the mainstream audience. I hope I'm wrong but don't underestimate just how stubborn Japanese execs can be

barom1d 17h ago

Ya'll are hyping up Expedition 33 too much. Reminder that FF XVI sold 3 million in a week and it took Expedition 33 approximately a month to get to that (33 days to reach 3.3 million).

thorstein1d 14h ago

New IP vs established IP.

barom1d 6h ago

1 platform vs 3 platforms
1 week vs 1 month

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DivineHand1252d ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim2d ago

Remake and Rebirth have "turn based" if you set it in the settings.

Lexreborn22d ago

Dang wish I saw your post before I made mine because we definitely feel the same way lol

Profchaos2d ago (Edited 2d ago )

Yeah hit the nail on the head but its like ww2 games we get hundreds of them then a decade of nothing and people start missing them i think we're going to start seeing them return

Claire, dragon quest even yakuza have seen turn based return

Runechaz1d 12h ago

Every Pokémon game is also a Turn Base RPG.. and selling millions

andy852d ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Runechaz1d 12h ago

you can also look at the Pokemon game number

Tacoboto2d ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

Redemption-642d ago

I was just about to say the same thing.

anast2d ago

This comment should have a 100 upvotes, at least.

CrimsonWing692d ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…

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