GTA 5 and Red Dead Redemption 2's online offerings are massive successes, making it unlikely for Rockstar Games to go back to singleplayer DLC.
Nintendo has announced its financial results for the full fiscal year, alongside an update to Nintendo Switch shipments and more data, including a prediction for Switch 2 hardware and software.
well, the switch 2 has two holidays in the us, thanksgiving and Christmas.
so id say its fairly possible. the rest of the world will also grab them
Switch and Switch are a different kettle of fish. A sell out at launch by the diehards, strong sales, then the non diehards will be put off by the £75 ($99) games, including the stupid download cards which are topping £65 ($85). Not rocket science to work out how the Switch 2 is going to pan out. The PS5 has sold well, but games at £70, sales have been low. As game sales drop, prices will rise. Sony could knock out all their games for £40 and still make a killing selling more games. There's no denying that a gaming crash is looming.
Not paying for something that's not worth more than the price it was advertised, which is $449 - $499.
Today, Bandai Namco announced its financial results for the fiscal year between April 2024 and March 2025, alongside its future strategy.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Didnt bother to read the article. My guess would be because the online multi-player is very popular and the base game has been released on three generations of consoles and still sells well? This refers to GTA V
So long as people keep paying for the online stuff Rockstar doesn't have much incentive to do anything else really.
Shame because Undead Nightmare was one of the best DLC I ever played.
Red Dead Online is not a massive success. There's a reason they had stopped advertising GTA Online for a while and started pushing RDO super hard. There's a reason you can buy RDO standalone but not GTA Online. RDO has players, but it never really took off like GTA Online did.
When RDO first came out it was fun, but really difficult to earn any money, and everything was like 100x more expensive than in the SP. When players complained, Rockstar said they wanted the game to be fun for the community so they would listen to the feedback and rework the in-game economy.
Rockstar reworked the economy alright, they made it significantly *harder* to earn any money and slashed the sell values of everything. Since then they've continuously cut the values of the animals people were hunting and even made them less likely to spawn. For months they removed a ton of animal spawns entirely and said it was a "bug". They've tried to stranglehold the community and force them to buy currency.
That's why RDO never took off. Everything people don't like about GTA Online is 10x worse in RDO. Aside from hardware constraints, that's another big reason why Rockstar is so focused on GTA Online now and aren't in a rush to release GTA VI yet. They know they can't abuse the community, and they know they won't be able to replicate GTA Online's success.
Because jackasses will pay hundreds of dollars buying easily made assets for their online components.