280°

Why Rockstar Games Hasn't Made Single-Player DLC for GTA 5 or Red Dead Redemption 2

GTA 5 and Red Dead Redemption 2's online offerings are massive successes, making it unlikely for Rockstar Games to go back to singleplayer DLC.

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gamerant.com
Hofstaderman1310d ago (Edited 1310d ago )

Didnt bother to read the article. My guess would be because the online multi-player is very popular and the base game has been released on three generations of consoles and still sells well? This refers to GTA V

Phoenix761310d ago

Yep, your absolutely right.
It takes this article 6 full paragraphs to come to the same answer.

myfathersbastard1310d ago

Yeah that is exactly why. But it still makes no sense to me. R* was known for putting out some of the most compelling expansions of the time with Undead Nightmare, the ballad of gay Tony and lost and damned.
It really seems like leaving money on the table so to speak. Like I don’t play the online for eith RDR or GTA. But I would 100% buy some single player DLC for both. And I’m sure a large part of the community is the same way. It’s not going to take away from the people who like the online modes so I’m not sure why not just make the DLC to get the single player people back. I haven’t touched GTA5 in a few years so wouldn’t it be better to give people like me a reason to actually come back and maybe even buy the next gen version AGAIN for it. Seems like a waste to me.

roadkillers1310d ago

If Rockstar is like any other corporation, they run a cost-reward analysis. If their cost is relativity low have employees do one thing and reward is high, this is what they will op for.

Ex: The cost reward ratio for maintaining GTA5 is low while the reward is high. Creating a GTA5 expansion would probably be medium cost and high reward. It takes many more departments to be involved in a large expansion release vs small incremental updates.

jivah1310d ago

Makes no sense to you? Must be poor. They run a basic maintenance budget for an old ass game that continues to rake in billions. Versus spending hundreds of millions on making new content... and it doesnt make sense to you?

myfathersbastard1310d ago

@jivah

“Must be poor” lol
And you must be delusional if you think DLC would cost hundreds of millions to make. They aren’t creating a new game. Just re using assets and maybe 20mill max creating some new storyline stuff. Plus pretty much everyone who bought RDR2 and GTA5 would buy into the DLC packs. Plus create new interest in the next gen version. There’s not a chance in hell they wouldn’t make massive profit on any expansions released.

PS-Gamer-19861309d ago (Edited 1309d ago )

" I haven’t touched GTA5 in a few years so wouldn’t it be better to give people like me a reason to actually come back and maybe even buy the next gen version AGAIN for it. "

Same for me. They could add whatever to gta online, give billions ingame cash and i still wouldn't touch it anymore. An expansion on the other hand, i would buy in a heartbeat.

Unfortunately i believe there would be millions and millions who would take a break for a few day or weaks from online, to play the expansion which would result in losses because people wouldnt buy these stupid shark cards during those days

+ Show (1) more replyLast reply 1309d ago
dbcoops1310d ago

So long as people keep paying for the online stuff Rockstar doesn't have much incentive to do anything else really.

Dirty_Lemons1310d ago

Shame because Undead Nightmare was one of the best DLC I ever played.

porkChop1310d ago

UN was great, as was TBoGT.

myfathersbastard1310d ago

How did you get downvotes? Undead Nightmare and The Ballad of Gay Tony were both fantastic. I really liked The Lost and The Damned as well.

porkChop1310d ago

Red Dead Online is not a massive success. There's a reason they had stopped advertising GTA Online for a while and started pushing RDO super hard. There's a reason you can buy RDO standalone but not GTA Online. RDO has players, but it never really took off like GTA Online did.

When RDO first came out it was fun, but really difficult to earn any money, and everything was like 100x more expensive than in the SP. When players complained, Rockstar said they wanted the game to be fun for the community so they would listen to the feedback and rework the in-game economy.

Rockstar reworked the economy alright, they made it significantly *harder* to earn any money and slashed the sell values of everything. Since then they've continuously cut the values of the animals people were hunting and even made them less likely to spawn. For months they removed a ton of animal spawns entirely and said it was a "bug". They've tried to stranglehold the community and force them to buy currency.

That's why RDO never took off. Everything people don't like about GTA Online is 10x worse in RDO. Aside from hardware constraints, that's another big reason why Rockstar is so focused on GTA Online now and aren't in a rush to release GTA VI yet. They know they can't abuse the community, and they know they won't be able to replicate GTA Online's success.

anast1310d ago

I agree. RDO was fun at first, but grinding for week just to change the color of a trigger on one gun is absurd. They also stop making the small one shot stories and pushed PvP Fortnite with cowboys.

jBlakeeper1310d ago

Exactly! GTA Online is still doing extremely well and releasing a new entry could cut into the sales and take players away from GTA online. People will also be expecting some kind of update to the online mode and that is easier said than done considering Rockstar’s unwillingness to mess with the GTA online formula.

MadLad1310d ago

Because jackasses will pay hundreds of dollars buying easily made assets for their online components.

Muigi1310d ago (Edited 1310d ago )

Sounds like any MMO.

MadLad1310d ago

Eh.

Many MMOs thrive off of subscriptions or expansion releases.

When talking about what were always primarily single player experiences, and then the popularity of the MP component sees games like GTA 5 releasing over 3 generations with not 1 expansion pack, that's the issue.

Has me worried if when, finally, GTA 6 releases, they actually even put the same amount of effort into the actual campaign as they have in the past.

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120°

Nintendo Predicts to Sell 15 Million Switch 2 by March 2026; Switch Has Sold 152.12 Million Units

Nintendo has announced its financial results for the full fiscal year, alongside an update to Nintendo Switch shipments and more data, including a prediction for Switch 2 hardware and software.

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simulationdaily.com
gold_drake21h ago

well, the switch 2 has two holidays in the us, thanksgiving and Christmas.

so id say its fairly possible. the rest of the world will also grab them

Abriael20h ago

Yeah doesn't seem out of the realm of possibility as long as they have enough supply.

Si-Fly10h ago

Do people buy each other games consoles for Thanksgiving? I’m in Europe and always assumed it was just Christmas where gifts were exchanged.

Skate-AK10h ago

I don't think it's so much Thanksgiving, but that Black Friday is the day after.

darthv7210h ago(Edited 10h ago)

That time is often referred to as the start of the Xmas shopping season. For the last few years, retailers would do 'black Friday' deals at various times throughout the year. While many still prefer to start their shopping in the mid to late November, others will just buy when they feel the time (and prices) are right for them.

10h ago
Agent7510h ago

Switch and Switch are a different kettle of fish. A sell out at launch by the diehards, strong sales, then the non diehards will be put off by the £75 ($99) games, including the stupid download cards which are topping £65 ($85). Not rocket science to work out how the Switch 2 is going to pan out. The PS5 has sold well, but games at £70, sales have been low. As game sales drop, prices will rise. Sony could knock out all their games for £40 and still make a killing selling more games. There's no denying that a gaming crash is looming.

Rancegamerx6h ago

I agree, I don't see the Switch 2 selling anywhere near the numbers that these predictions suggest or what the general buzz is implying. While the initial sales will likely be strong, driven by diehard fans, I anticipate a gradual decline. It may not drop off immediately, but over time, sales will inevitably taper.

PRIMORDUS6h ago

Not paying for something that's not worth more than the price it was advertised, which is $449 - $499.

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60°

Bandai Namco Announces Very Strong Financials as Dragon Ball: Sparking! Zero Sold 5.4 Million Copies

Today, Bandai Namco announced its financial results for the fiscal year between April 2024 and March 2025, alongside its future strategy.

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simulationdaily.com
anast14h ago

These guys have been doing well, lately.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com