380°

Capcom Wants PC to be Their Main Platform, Aiming for 50 Percent PC Sales by 2022/2023

Traditionally, Japanese developers have been rather wary of PC development, but Capcom is looking to change that in a big way.

Read Full Story >>
wccftech.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community926d ago
Vits926d ago

Probably motivated by MHW and RE 7/8 sales. But with the current way Capcom handles PC ports (delays, broken launchs, bad DRM implementation, etc.), I find it very difficult to see that they are meeting this.

They are still one of the best if not the best Japanese developer on the PC space. But they still have ways to go.

ABizzel1926d ago

That's a big increase they're looking for, so good luck to them. I believe a lot of developers are looking towards PC, more simply because it has become their 2nd largest profit right behind PlayStation (and in some cases 1st). Ubisoft is a prime example of this where over the last few years PC sales have eclipsed Xbox sales and took the 2nd most sales generated spot from Xbox, and for some companies this is going to be even more evident as Xbox software sales are dropping even more for certain IPs in comparison to PS, which may be due to how many Xbox gamers are becoming more and more codependent on GamePass as their primary way of playing games. For example, Resident Evil Village sold nearly 50% of its overall copies on PS5 alone (not PS5 and PS4, PS5 alone), and in Europe it sold over 80% of its physical sales across the PS platforms. At that point you have to look towards PC as another option to increase your sales.

https://www.statista.com/st...

A lot of devs avoided PC like the plague until recently due to PC gaming being known for high levels of piracy even just 5 - 10 years ago, but that has changed significantly in large part thanks to Steam and overall PC game distribution going heavily digital.

Now I expect a huge PC gamer boom to happen around late 2022 - 2023, so Capcom must be attempting to capitalize off of that with all the huge advancements in PC components. Right now is an awful time to build a gaming PC not only because of supply shortage and insane prices on components, but because in just a year's time GPU performance is rumored to double with 6900 XT performance (a GPU that's around 2x the performance of the Series X, and cost over $1,000) will be in competition with a mid/high-range 6700 XT and be nearly half the price with significantly better raytracing. CPUs are getting more cores and significantly more efficiency with Big.Little designs. DDR5 will offer significantly more memory / speeds / etc... And NVMes are getting much faster via Gen4.

Notellin926d ago (Edited 926d ago )

What a useless wall of text with nothing but bias and nonsense.

Tell us you don't understand anything you're talking about without telling us you don't understand anything.

Muigi926d ago

DDR5 you can stop there buddy.

Silly gameAr926d ago

@Notellin
Can you disprove anything that he said? Calling his comment a useless wall of text, when your comment doesn't prove anything he said wrong.

CaptainHenry916925d ago

@Muigi

He's right about DDR5. It should be launching next month with Intel Alderlake

ABizzel1924d ago (Edited 924d ago )

@Silly

He can't disprove anything I said, so instead of adding an intelligent comment or rebuttal he post a useless two sentences as his bias doesn't enjoy hearing facts. Tell us you cry at night because of a piece of hardware isn't "winning" like you want it to, without telling us you do.

As I've shown for Ubisoft, PC has become its second largest software selling behind PS over the last 3 years.

And as the article itself states (via the link in article) Monster Hunter World at the end of 2020 had sold 5.7m copies across PC, 5.5 million copies on PS4, and just 1.7 millions copies on Xbox One. Once again looking at Capcom RE Village sold half it's copies on PS5 alone, and in the UK over 80% of the sales went to PS.
https://www.gamesradar.com/...
https://www.gamesradar.com/...

And these are not the only companies showing these results.

Allegedly one of the major retailing in JP have stopped selling Xbox Series Console, because of a similar issue with GamePass being a reason many Japanese gamers have no need for the console when they can play the games elsewhere, and also GamePass is tanking some software form 3rd parties.

Like I've said countless times this is the best Xbox they've ever made, that being said their strategy for this generation of GamePass everywhere makes it so millions of gamers around the world have no reason to ever buy an Xbox, on top of the newfound issue of Xbox gamers simply not buying nearly as much software as thousands if not millions will rather wait years for a potential GamePass version than buy new.

@Muigi

You need to check up on that.

+ Show (2) more repliesLast reply 924d ago
1Victor925d ago

All I can say without reading the article is
Good luck and don’t forget your roots

NeoGamer232925d ago

How about money? The console stores take a far bigger cut on sales so if they sell more on PC they make more money. Also, since PC has many stores (Steam, Windows Epic, etc.) they continually compete for a share keeping these store prices low. Plus they have a more direct relationship with their consumers. On console it is about Sony, Microsoft, and Nintendo. On PC, the stores are just stores and the relationship is more direct with the consumer.

Tapani926d ago (Edited 926d ago )

I welcome this with open arms. In fact, I'd love to have all the games on all platforms, I'm not a big fan of exclusives anymore. Consoles are very similar to PCs anyway, so I'd rather just have them release everything multiplatform. I want to see all the options on the table. I wish Nintendo would release their games on PC as well, I wouldn't mind playing a native app Breath of the Wild on a Steam Deck and desktop Steam app using cross-saves.

I sold my PS4 Pro recently, and I'm almost thinking of buying many of the PS4 games again on PC instead of buying a PS5. They'd be around the same amount to upgrade for PS5, 5-10 bucks. I didn't feel like this until I got to experience PC gaming at its very best.

I can't for example imagine playing Capcom's Monster Hunter World or Resident Evil 7&8, or Bend's superb Days Gone on base PS4 in 1080p 30fps with frame-pacing issues and bugs. I'd rather have these on PC in 4K native for clarity, 60fps for better controls and lesser input lag, reshade + mods to enhance visuals, and everything turned to max to see the beautiful art the creators have come up with. I haven't bought any games at launch in a long time, though, except the ones that are incredibly polished from the get go. Typically after 6-12 months of patches and fix/enhancing mods, most console-first games are essentially much better on PC.

Interestingly, I think Tales of the Arise is a fantastic example how to do a game launch. I bet it's going to sell incredibly well as it runs, looks, and feels great on all platforms.

Viking_mo926d ago

You do know tales of arise sold very poorly on PC right?

Atom666926d ago

You got numbers?

From Bandai: "The latest entry in Bandai Namco’s RPG franchise also broke records on Steam, with more players on PC at launch than all other Tales games combined."

Unless your just going by physical sales, I've seen good figures re: its Steam sales.

Notellin926d ago (Edited 926d ago )

@Atom666 the source is your comment. Since only 10-20 people have ever played a Tales game on PC that comment tells us they aren't confident in saying the number.

But it's somewhere between 20 and 7 billion.

BrainSyphoned925d ago

14k concurrent players on today putting it in the top 100 games.

+ Show (1) more replyLast reply 925d ago
KeyAppearance926d ago

got excited for a bit thinking there was new Pragmata news :/

Snakeeater25926d ago

I don’t know if it’s good or not for ps5 visuals in general. I think if prefer that then ps4 still being use for next gen games

pietro1212925d ago

What does that have to do with anything?

CrimsonWing69926d ago

I was always under the impression that PC sales were smaller than console sales. This seems odd that they’d shift the focus to PC.

Shiore2u926d ago

Not really. It's been a long time coming for many.
https://i.imgur.com/HPVHK9a...

Gardenia925d ago

Most likely because of F2P games with microtransactions, China being a major factor. I believe Genshin Impact made 1 billion first year alone. That is not bad for a F2P game.
And then there is also the MMORPG's that are mainly on PC as well.

Outside of that there is probably not much difference between sales on consoles and PC.

Pocahontas925d ago

On average yes but full price AAA mainstream games always do better on consoles

2moda5gamer925d ago

PC is for sure rising but if you look at things like fortnite or cod - there was stuff that came out recently during that law case where it showed how much playstation dominates player base and profit over the competition.

ABizzel1924d ago

Are you talking all consoles combined vs PC? Or are you talking each individual platform? Because combined yes consoles sell more on average, however, each individual platform generally has PC as the 2nd best selling platform for multiplatform software.

Show all comments (48)
60°

Larian and FromSoftware Show The Secret To Making Good Games Is A Healthy Workplace

Danish from eXputer: "FromSoftware and Larian Studios have shown that a good workplace environment is what it really takes to make good games."

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community4h ago
120°

"Invincible" AAA Game Crowdfunding Campaign Launched by Skybound

Skybound Entertainment has launched the crowdfunding campaign for its AAA Invincible game with a minimum investment set at $100.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community1d ago
phoenixwing23h ago

These ppl are terrible. expecting gamers to pick up the dev costs with high as he'll initial investment. When they probably already have the funds considering they already hired a team of 30 and have the creator backing them.

Inverno19h ago

They seem to be crowdfunding the idea of a studio rather than an actual game. It's already at near half a million and there isn't even concept/any kind of proof of concept. People throwing so much money at something that'll most likely be too big for crowd funding alone and will have em partner up with a publisher.

PhillyDonJawn15h ago

I was just saying, they need to make this a game

-Foxtrot10h ago

Big IPs like this shouldn’t need crowdfunding

PS3gamer4life2h ago

I bet if fans put money into they won't finish it I never believe this crap

390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

Create Report !X

Add Report

Reports

✔ Fixed
Bad Editing
Fix the description
TGMER1d 13h ago WhoDisagree(0)Agree(1)
✔ Fixed
Bad Editing
Fix the description, It says "We've detected that JavaScript is disabled in this browser... etc"
OtterX1d 16h ago WhoDisagree(0)Agree(2)
✔ Fixed
Other
Swap URL please. Don't ignore report below. It isn't that hard to do.
MaximusPrime_1d 20h ago WhoDisagree(1)Agree(0)
✔ Fixed
Other
No, the primary source should be https://twitter.com/Qwik/status/1778269707575119977 and xpgained can be the credit URL.
Christopher1d 21h ago WhoDisagree(1)Agree(1)
✔ Fixed
Wrong source
https://twitter.com/Qwik/status/1778269707575119977
Christopher1d 22h ago WhoDisagree(1)Agree(0)
+ Updates (4)- Updates (4)

Updates

Changed from Pending to Approved
Community1d 9h ago
Changed: content
Goosebumps1d 9h ago
Changed: title, content, url, credit url
Goosebumps1d 20h ago
Changed: credit url
Goosebumps1d 22h ago
Show AllShow Less
LG_Fox_Brazil2d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19921d 4h ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop19h ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead1d 4h ago (Edited 1d 4h ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle1d 3h ago (Edited 1d 3h ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom5h ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor1d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog22h ago

The 'tip' is me buying your game in the first place.

S2Killinit19h ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie17h ago(Edited 17h ago)

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 5h ago
H91d 23h ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts1d 3h ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H91d 2h ago

No it's as well in a every country that wants to amercanize

bloop1d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum19h ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai1d 23h ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville1d 5h ago

Maybe the CEO could earn his money based on tips.

mastershredder1d 22h ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

Show all comments (76)