Zahi AR. from Link Cable Gaming writes "Welcome back Link Cable Gaming fans, we’ve been recently had the opportunity to play the Halo: Infinite flight. We’ve been excited to try it out here in the office along with friends in the multiplayer competitive modes offered. In today’s article, we’ll be looking at our top 10 thoughts about the Halo: Infinite multiplayer experience. We’ve outlined 4 good things we liked and 6 needs improvements that Halo: Infinite should address by launch."
For new players trying out Halo Infinite's campaign and multiplayer for the first time, there are a few actions players should avoid.
A new report reveals multiplayer gaming dominates the industry, with 64% of developers working on online games.
A lot of those games fail. Companies are forcing it through because they people to continuously buy microtransactions. Also they don't need to focus on any artistic elements — just throw some garbage out there and make money.
Just give us SOCOM sony! Have skins for sale (weapons) and no cartoon crap. We'll play it!
Details regarding the 10-year content plan for Xbox Game Studios and 343 Industries' Halo Infinite have allegedly been revealed.
"The story would have been expanded through yearly campaign DLC, so players would not have to wait for another mainline Halo title." ~ this seldom works
But I still think, they should've tried 1 last Halo sequel based on that slipspace engine, that they invested so much on but made for current gen only, before going all in on UE5.
Let us know your thoughts!