Sony Santa Monica has confirmed that there will be different shields in God of War Ragnarok, and that they want players to be more expressive in combat.
Added more rpg elements to the game
I loved the last game already, but I could take a touch more depth like this. This is shaping up to be another classic in the making!
For sure, the added depth is very welcome. Unpopular opinion here, but I really did not like God of War III. As a sequel to the outstanding God of War II, I just wasn't feeling it and a big reason for that was what I felt was a lack of depth or variety. The weapons felt too samey to me, Cestus gauntlets withstanding. That said, I loved that God of War 2018 had a limited weapon set (but they were very unique, similar to the first God of War's choices between Artemis' Blade or the Blades of Chaos) and added to that with a changeable armor set. I'm a big fan of this direction. You don't need many weapons, but if there's more customization to really fit play style, I'm all for it.
Seems like it. I mean, it would be nice if we had different effective loadouts for Kratos rather than just one "endgame set."
Just not too much hopefully.
Really would like their unannounced IP to be a huge RPG
I actually would like to see Naughty Dog try that
@captainhenry I absolutely agree but while Neil Druckman is there I just don’t see it happening. He has hinted during interviews in the past that he likes these linear experiences. People praised TLOU 2 for being more open but in all honesty it is a bit pathetic how much praise they got for it, when there wasn’t even that much innovation and barely anything to do. I feel like it was simply because they were Naughty Dog
Doesn't Naughty dog have two teams. Neil Druckman doesn't have to be the number one guy
@captainhenry Yes of course, I just feel as if it is the overall culture of the studio and the genre they plan sticking to. This is just speculation and believe me, I would like nothing more than to be proven wrong on this. I want what you want without a doubt.
CaptainHenry91612h ago I actually would like to see Naughty Dog try that*** Naughty Dog and many of the American/ santa monica [Hollywood??] teams are tied up with Playstation Productions https://en.wikipedia.org/wi... bringing Uncharted/ LoU/ Ghost of Tsushima/Twisted Metal/ Sly etc to TV and film.
While the original was great, the gear and skill system was pretty basic, so this is a welcome addition. Should mesh well with the deep and engrossing combat.
This may be an unpopular opinion, but I don't care for the gear management end of things. I just want to play the game. I don't want to have to worry about what armor and runes to choose to fight certain enemies or to wear in certain areas.
You never had to wear certain runes for specific areas or enemies. Sure, if you wear the right ones that suit your play style you'll see some benefits, but it was far from a necessity to get through the story. It struck just the right balance for me in terms of giving options to mix it up a bit without being overbearing like it became in the new Assassins Creed "RPG's".
You're right. You did not have to change up your armor and runes, but if you play on a harder difficulty for the combat challenge certain areas became impossible without the right runes and armor. I loved the game but I never felt like a God of War. The last of the seven valkieris was far more challenging than killing Helious? Or Zeus? Also. While I'm bitching about a game really like... Why is there no blood? All of the enemies have yellow orange blood? In God of War 3 (my personal favorite) Kratos would be covered in the blood of those he'd killed. They kinda went PG 13 with it. Edited for spelling.
Easy mode is usually good for that. Let's you just play the game without worrying if the wrong loadout will sink you.
I like the challenge when it comes to combat, but some areas were impossible without armor and rune management. Dicking around with that stuff is not fun to me. Of course I did it because I love the game otherwise. It just takes away from the experience that was supposed to be seamless. No camera cuts, but you have to go into menus and screw around with all of this other crap if you want to succeed?
I hope you can customize the stat armors. That’s one criticism I had of the first game. I like the customization but the stat stuff was unnecessary imo.
Nice. A few more side quests and we have ourselves another full blown RPG like Horizon.
Get rid of stats and ad diverse options. The game would be better without levels as well.
Figured that when that sword went halfway through his old one lol.
So, no new weapons then ? Just shields with different properties ?
sounds like they're trying compete directly with Skyrim
I believe there was already 5-6 shield skins for the last game . What that had to do with Skyrim is beyond me and I was a big Elder Scrolsl fan before Skyrim .
I think this is exactly what the sequel needed. People were complaining about the depth of combat from last game and how it felt like it got stale sometimes.
What?! The combat was far more complex than any other God of War game since the beginning of time..It started out simple and stale and that put me off but as the game went on, there was way more depth that I could have imagined.
I thought it was funny how there was multiple shield skins but it was literally impossible to look at the front side in gameplay.
I just love it)
God of War 2018 already had the beginnings of an RPG with its open areas and some elements tied to weapon handling. Now they're adding even more and being broader still with Ragnarok. Given all that, it wouldn't surprise me if both games were all a testbed and Cory's next game (presumably the sci-fi IP that got shelved a while back) is an *actual* full-fledged RPG.
It's not going to be the game that got cancelled. It was canceled because Sony deemed it too close to Horizon Zero Dawn in style and theme.
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