IGN: "Welcome back to Next-Gen Console Watch, our show following all the news and rumors on the PlayStation 5, Xbox Series X, and Series S. This week Daemon Hatfield is joined by Jonathon Dornbush, host of IGN's PlayStation podcast, Podcast Beyond, and Co-Founder of Ember Lab, Mike Grier. This week we take a deeper look at Kena: Bridge of Spirits and how next-gen tech helped Ember Lab create a lush, beautiful in-game world. We also discuss where the game could be headed after its successful launch and some challenges devs faced on the road to release."
The Dragon's Dogma 2 game director has explained why there is no online co-op and why it was never explored as possibility.
fine with me, I play these kinda rpg's solo anyway. With co-op I always feel like I'm on a timer and can't explore everything I want to and take my time because I don't wanna make the other person wait.
The first game wasn’t co-op. Fans of the first game weren’t asking for co-op. You have pawns to make up your party so you can have full control playing solo.
Having at least one human buddy to join your game as your pawn would be dope, but I'm not complaining.
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
An interview with the developers of Capcom's Dragon's Dogma 2 about how the sequel came to be and the ideas that went into its development.
Looking forward to it. Going to have to dodge and weave through any spoilers this week like a professional boxer.
Sure. When Dragon's Dogma 3 comes out, the same thing will be said about current gen.
I'm sure Space Invaders from the 80's had a vision to become Helldivers, but couldn't because of the technology at the time.
What a load of bulldung.
Oh snap the Grier brothers are brothas. Props.