How has Arkane Studios evolved its ideas and mechanics to make Deathloop a better game than Dishonored? In this week's Gaming: The Podcast John Robertson and Stace Harman discuss Arkane Studios' Deathloop.
How does it combined stealth and action gameplay? What interesting things does it do with death and time? How does the game react to your presence? How interesting are the things it asks you to do? How is it superior to Dishonored?