NVIDIA DLAA (Deep Learning Anti-Aliasing), a quality-focused version of DLSS, will debut soon in Zenimax's MMORPG Elder Scrolls Online.
Oh cool! I always wondered why you couldn't use DLSS for antialiasing without lowering the render resolution or upping it beyond the display resolution. So much better than TAA Super cool! Hopefully this becomes a standard feature in the future!
It can never be standard if it's proprietary and only works on RTX cards. It excludes over 80% of gamers.
Meh - technology advances and people will upgrade over time. That's like saying ray tracing can't be standard because a lot of people still have a 1070. Gonna have to disagree with ya on this one :p I do agree that it would be awesome if NVidia would let AMD use the tech as well, but they developed it so I get why they don't. I'll just never buy an AMD card lol
It has me excited too! Good AA can cost some serious frames so to have a feature that makes it easier to pull off is great. Going by how much DLSS helps with resolution I'm really interested to see how well DLAA handles AA. Sorry if I stain the cushions with nerd but it's cool how AI is helping realtime graphics get closer to modern movie CGI. Closing the gap!
I use DLSS as AA replacement on most games and it is stunning how smooth and non blurry it is. Makes TAA feel like last gen. Currently I'm using it in Death Stranding and the results are spectacular. Barely notice a shimmer or any softness. The distribution center 3d model in the game had those metal plates with vertical lines separating them, that's where you could see all AA solutions fail while DLSS isn't really an AA solution but it is superior to AA solutions and that part looked flawless. The whole game gets a huge lift with DLSS. It's like aliasing is a thing of past. This new DLAA could be the thing moving forward.
I'm all for more software based rendering techniques that allow games to receive better performance while also looking amazing regardless of the native resolution. This generation (console and PC) will be about setting the standards for the next 10+ years to come. 2030 will be the generation where games finally achieve film-like CG graphics in real-time as all GPU companies should have high-end Ray-tracing cores, top-tier machine learning for upscaling / Anti-Aliasing / etc..., and the necessary performance and memory to run said games at movie CG levels.
I usually disable all AA in my games and use reshades SMAA instead, it's just so much better than the shitty FXAA or even TAA. Unreal Engine 4 has terrible AA it's TAA and somewhat blurry. Need to forcefully disable it in some games under [SystemSettings]. This new DLAA seems like it would be great in all games, not just ESO.
I hardly use any AA at 1440p and I'll probably do the same at 4k (I'll jack it up on older games because I can easily afford to waste the processing power).
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