Did Rock Band 2 flop in Europe because of supply issues?

Earlier this week, Lazard Capital Markets analyst Colin Sebastian singled out Rock Band 2 as performing poorly at retail alongside Need for Speed: Undercover and Mirror's Edge, and predicted that EA would "announce further cuts in headcount and the development pipeline (including existing franchises) over the coming quarters."

But why is a copy of Rock Band 2 so hard to come by if consumers aren't interested? Is the reality of it that EA haven't provided the supply that the game deserved?

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