Gran Turismo 7 will support ray tracing on PlayStation 5, but only in certain modes, according to the game's director.
Cool. But what I want to see is how the dualsense will be used! How much will be diferent
It remains a controller.. only the steering wheel can make you feel the game from another angle
This is very true. Can't go back to controllers once i got my wheel.
While a wheel will be best i wouldnt discount being able to "feel" the braking on a dualsense. Drove with wheel and standard pedals for awhile then got loadcell pedals and specfically the braking is where i pick up most of my time. But yea ill never go back to controller. If a racer doesnt support wheel i usually wont play arcade or sim
So literally every review that says the DualSense makes you feel games from another angle is a lie?
Useless if not InGame
It’s not useless. It’s been a standard for racing games to up the visual fidelity in replays and photo modes to be able to take the most stunning screenshots without the associated rendering load of rendering it during gameplay. So many racing games have done this and GT 7 is no different. I’d rather RT in replays and the garage than no RT at all
60fps is being prioritised. If there is a PS5 Pro maybe it will have the extra graphics horsepower to add raytracing in gameplay.
To take screen shots that are not representative of actual gameplay. How many previous generation games had raytracing options in replays? I'll wait. And IF it existed in replays in previous generations than the idea that a current gen 9 game can't do it in game is simply a fail.
I was thinking that RT would be a situation for the game. If you do the math it would have to do RT for many cars at 4k 60fps. When most current RT games just focus on a couple surfaces. RT is definitely a big compromise.
PS5 simply isn't powerful enough to deliver much ray tracing, none of these consoles are. It was always going to be very limited use and limited resolution. When GT Sport ran on PS4 Pro it ran 3200 x 1800 and then checkerboarding to 4K. This is 5.7 megapixels. GT7 has been pixel counted on PS5 so far and shown at native 4K, 3840 x 2160 which is 8.3 megapixels. Just by bumping that resolution eats up a big chunk of PS5's extra graphics performance over PS4 Pro. It only leaves so much for quality improvements in the game.
Yea, I think the verdict around here Forza 5 was not next gen because it did not have raytracing except in replay and garage modes and it is open world and looks amazing. Wonder what that means for GT7.
Ssshhhhhh you can't say that on N4G 🤐
Neither game is "next-gen" can't say that as so when they both are releasing for last generation products
It means neither game has raytracing during racing. Now stop with the fanboy trolling BS.
Microsoft is using photo technology. They took thousands of pictures to make it as realistic as possible. Just like Flight Simulator. The details in Flight Simulator, are amazing! You have the entire world, and you can go anywhere!
iplay1up21h ago Microsoft is using photo technology. They took thousands of pictures to make it as realistic as possible. Just like Flight Simulator. The details in Flight Simulator, are amazing! You have the entire world, and you can go anywhere!*** Lol.. MS is using pictures taken from Bing maps.. PC modders https://www.pcgamer.com/uk/... Microsoft Flight Simulator modders are replacing Bing with Google Maps data By Christopher Livingston October 20, 2020 As impressive as the simulated world is, Google 3D maps often provides more detailed images of what's on the ground.*** Replaced them with Google Maps as they show more GROUND detail, where cars drive.
Thousands of pictures.
Forza Horizon 5 is open world, while Gran Turismo is just a circuit racer.
Om4ever10h ago Useless if not InGame*** Why kid? @ 100-200mph ray tracing is just a milisecond glint off a shiny surface, more a distraction than a feature, which tires the eyes which is why grown ups wear sun glasses or Driving glasses, when driving in sunny climes. It makes perfect sense when GT 7 doesn't have to be the perfect Sim, thats GT Sport, which is included with it. https://www.eurogamer.net/a... ***One other point of clarity I wanted to make was about dynamic time and weather, which wasn't a part of Gran Turismo Sport. Kazunori Yamauchi: In GT7, the time and weather will be moving in real time.*** Time and weather will be in real time [SIM], however GT 7 will take liberties for the gamer ***That's great to hear. Tied into that, endurance events will have a new dynamism to them as well. How will those day/night transitions feed into races - will we have more endurance events like Le Mans and the N24, a race you obviously know quite well yourself? Kazunori Yamauchi: Whether or not we actually implement a full 24 hour race is something we're still deciding on. But the weather simulation is actually a weather simulation, not just a weather change. So it does have an effect on the physics of the game. I think that will be very interesting. And also you can set multiples of the time that it takes from real time to 100 times accelerated, so you don't necessarily need to have a full on endurance race in order for the player to experience those weather changes and how it affects their cars in the track.*** Who can speed time up 100x, ergo you can do a 48 hour endurance in 48 minutes to see 2x sunsets/sunrises with both being different. The Cars/Tracks however will be running in normal time/ MPH. Clue if the sun weather are moving 20-100x as fast Ray-tracing is non-existant.
Like Project Vulcan said below, raytracing in many cases is too much for Xbox Series and PS5 to handle. A lot of it has to do with Microsoft and Sony going with AMD vs Nvidia for their APU. AMD still struggles with rendering ray-tracing because they don't have extra dedicated cores for the technology like Nvidia does. I think you will see this tech mature a lot more with the mid gen console refresh, PS5 Pro, Xbox Series Next.
Hmm. I know F1 2021 made similar concessions but that's still disappointing. When he says "For the time being", perhaps they intend to add it in later in a mode with a lower resolution and/or framerate? RT performance modes were added in Insomniac games but it's weird that RT is not there at all in-game at launch. It means that the replay portions of the trailers, even more so than usual, look WAY better than what we'll actually be getting.
Way better ? Prob not way better .
This is the hope. I'll gladly take some improved lighting/reflections at the expense of resolution as long as it's still 60fps. Rift Apart is insanely good looking at 1080 with ray tracing
I’d take the 4k(60locked) performance mode all day. Ray Tracking while nice, doesn’t impact the overall gameplay experience yet. 1080p Rez to me is like looking through a dirty glass. I can’t go back, regardless of the frame rate. 1080p 240hz, while silky smooth, still looks like rubbish in comparison when you see how much detail is lost.
You must be new Gran Turismo replays has always looked better than when you driving. It's nicer to have RT in races but when you're so much focused on driving distracting shine and reflections is the last thing you want, at the moment improved GI is more than enough.
I pointed out that the replays usually look substantially better in my comment. "It means that the replay portions of the trailers, ****even more so than usual*****, look WAY better than what we'll actually be getting." Ultimately, RT isn't just car reflections and some shine on the road. It means more realistic lighting in general which would look incredible with realtime weather and a day and night system. You would absolutely notice the difference. Metro Exodus is a great example of what's possible, and in a game that originally targeted 30fps on consoles (GT wouldn't have as step a resolution drop as the framerate is already 60fps). I would put some of the blame for RT's in-game absence at launch down to this being a cross gen game. The PS5 is capable of it, and I doubt this game is making use of supersampling (FidelityFX) which would provide a large performance boost.
I’ve said this is many articles RT is nice and all if it doesn’t kill performance but if it’s there or not won’t sway me in one direction or the other when it comes to playing games .
For some reason people seem to think that if the tech exists then current gen consoles should be able to use it. News flash.... These consoles are limited just like every previous generation, and developers still have to decide what tech should be and should not be used in each AAA game. That's why there continues to be more console generations and game developers keep on thinking of new things to add to games.
I'd take it out of races so it sticks to the 60fps 120fps modes. The visuals will be unmatched than any other racer on any platform anyways, the cars in gtsport were ridiculously good looking
"The visuals will be unmatched than any other racer on any platform anyways, the cars in gtsport were ridiculously good looking" FH5's visuals comfortably match what we've seen of GT7, and in an open world racer no less.
there's a reason why they only show forza running at 30 fps what your saying is gt7 is matching forza in visuals, but at double the framerate
Nothing like driving through pot holeless pastures without a scratch or front wheel alignment needed. Lol. You’re comparing a sim to open world sandbox hot wheels-esque landscape. They’re not the same ballpark.
RT is only good for high-end PC at the moment. Maybe when the PS5 Pro releases they'll be able to use RT without killing the performance
Yeah, just another example of a company over promising and under delivering. Pretty disappointing.
None of the next gen consoles take full advantage of RT though.
I don't recall them promising anyone there would be RT during racing. Swing and a miss.
@CaptainHenry916 Yeah, I know. It's pretty embarassing across the board. I guess it isn't entirely Sony's of MS's fault, I blame AMD the most for overpromising on their RNDA2 RT performance.
The game doesn't even look next Gen... who cares if garage is Blu ray supported or not...
Blu ray? What do you .... ah, never mind.
It’s not next gen hence the release on PS4…
Nobody says that about PC games being playable on mid-range systems...
@fr0sty wait GT7 is coming to PC as well now? Or you just inserted that with PC’s having nothing to do with the current conversation?
There's a lot of games that don't look next gen. For example Far Cry 6, Halo Infinite, and a few other games but I won't mention them
"Blu ray supported" Lol, well E for effort I guess.
Ray Tracing isn't going to matter when you're sharing a narrow race track with 16 or more people and you're all moving at 200+ kph. You got other things to worry about. You wanna have burnt out consoles like what GT5 did to the PS3?
Ray tracing can or not be a thing. In some games it is night and day, in others it's barely noticeable. The point is, in all honesty, GT7 is not showing a generational leap in graphics, like at all. And most installments in the series (from the first one) used to look like they came from the future. Will it look great? Of course, but you could argue that most games have been looking great from some years now.
Let's wait till we get in depth gameplay. This new dribble that ps5 games don't look too much better than ps4 games is hilarious.
Right now it's true though. Sure, Demon's Souls and Rift Apart look better, but it's nothing revolutionary. It's more that they run at 60fps that makes them look better. Perhaps when the new dev engines come out this will change on graphical fidelity too
@Freefall Not just 60fps also textures lighting shadows AA and the rest of it. It looks drastically better than on ps4 I will guarantee you gt7 in 4k will look better than any other racer out there Regarding things looking revolutionary I doubt you will get that now the main jumps in quality have already happened 2d3d sdhd hd4k etc
I feel like we’re reaching the limit on how good game graphics can get. It’s really about the frame rate now.
Diminishing returns unless they use new engine and go all out on PS5 then it won't look dramatically better like in the past games.
Looks like last gen. I'm excited for forza motorsport reboot. Apparently that game is made from the ground up. New physics and everything- no old assets. The improvement between forza 3 to forza 7, the new forza is a bigger jump than that the developer was saying
Are you getting paid to advertise Forza or are you just a fanboy here to troll? I just see no relation to the article posted.
No man just comparing competition. Reboot on next gen is pretty crazy. I didn't troll. My comment like many others said it didnt look great for next gen probably because it's building fro gt sport and its cross gen. Forza motorsport will be exclusive to next gen.
Both Forza and GT have looked great for nearly a decade now, unless they are somehow downgrading the graphics you trying to spin this any other way only makes you look petty. There is no reason why they both can't look and play good. It just seems unnecessary to bring up Forza just to throw shade at the opposition.
I got respect for gt, but motorsport kinda surpassed it for a while metacritic wise, and with motorsport reboot being built around up for next gen... it will cast a shadow. Hard to mention gt without comparing forza
No doubt it will be patched in the future, probably 60fps with RT and a reconstructed image maybe 1440/1800p
But but when Horizon5 was announced with RT only in ForzaVista, N4G went wild with abuse.... now it's fine though! :D
I am deeply sorry that N4G hurt your feelings. I apologize on the behalf of N4G audience.
Do you kids ever get tired of this pointless back and forth finger pointing BS? Grow up and get over it seriously this kind of nonsense makes the gaming community a toxic place. Enjoy your console of choice and your game of choice and don't worry about what random people on the internet said. smh
You're saying N4G has a massive double standard? Nooooo.
The price you pay when you consistently getting 9s and 10 for your racing games and then first not so rosy news in years came the abuse is just around a corner becuase they can't allow it to be less than perfect. Gran Turismo get shit on for days so it's fine to take a load off of it a bit. Pretty simple really one showered with praise all the time and its unthinkable to see your dream game back to reality a bit while one is still the butt end of the jokes and got nitpick to death. So both got abused but in different way.
Prioritising the 60fps it's of far more importance in this case if the PS5 is not powerful enough to do both. Perhaps GT8 on PS6 will do both..
Sad for a console that its selling point was ray tracing.
Sad that you probably actually believe that. It was never its selling point it was a feature, its selling point is its stellar games.
If you want Ray tracing you need the hardware, and consoles ( no matter how hard they try) do not have the hardware to "properly support " RT. If no RT is make or break for some of you then you are gaming on the wrong platform and need to spend the money on a high end PC. Honestly, I don't know what you guy's expected out of $500 console... magic?
One of the many selling point, none of the two consoles said that all games will do RT they only said PS5 and Series X supports RT.
This game is becoming a disaster. First it was supposed to be built for the PS5, but now it's cross-gen. Then it was supposed to have full RT support, but now it's only in replays.
Lol "disaster", you're trying so hard.