From Resogun to Returnal: the evolving VFX magic that brought Atropos to life

Besides captivating gameplay, Housemarque is known for over the top particle effects. Titles such as Resogun, Alienation, Matterfall and Nex Machina all used proprietary VFX technology to bring colorful explosions to the screen in order to reward players for destroying enemies or completing levels. In Returnal, Housemarque switched from top down to a third person camera, but also to a more grounded and darker art style than before. In this article, Risto Jankkila, Lead VFX Artist, and Sharman Jagadeesan, Senior Graphics Programmer, give us a closer look at how they utilized their VFX tech to make the alien planet of Atropos and its inhabitants come to life.

Read Full Story >>
The story is too old to be commented.
Futureshark35d ago (Edited 35d ago )

Astonishing stuff!

Btw, I hate those bat things.