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Spectator Mode Podcast Ep. 105 – 2021 PlayStation Showcase report card

The Outerhaven writes: Last week, PlayStation revealed all its cards and showed the world why everyone wants to play its games. The 40+ minutes event was a non-stop barrage of anticipated games. So of course you know we had to break down the coverage, game by game, and rate the show.

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theouterhaven.net
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PlayStation auto-play patent shows a feature to skip grindy sections of games

Sony is apparently experimenting with an AI tool that will play the game for you when you are grinding away. A PlayStation patent for “auto-play” mode would simulate your gameplay style in certain environments and apply them to skip that section completely. This technology would likely be built directly into the cloud-based PlayStation Network and be a new feature that subscribers would have access to.

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gamesandwich.com
Christopher3h ago

Hah! Either will never happen or publishers will charge you to use this AI. This concept would only exacerbate the problem we already have with GaaS.

gold_drake3h ago

doesnt that concept already exist tho?

buy dlc to get a ahead in games? money, weapon and exp dlc come to mind but yeh. one more thing for them.to potentially charge for.

Christopher2h ago

Usually, for GaaS/Seasonal games, you'll have to perform actions to earn specific in-game currency to buy things for events. Then they sell the currency with real cash or a third-currency to then buy the in-game currency items (it's honestly truly bloated to hide that they're cheating you out of money). With this, they'll just give you items if you do something 50 times or the like and then charge you to have the game play it for you. It's better, right? No currency shenanigans, just play the game and we reward you! But, the truth is they'll inflate the amount of times you have to play through content just to get the same thing.

jambola4m ago

Why?
Why not just remove the Grindy part?

I hope it's not an excuse to make them worse, but optional if you pay

60°
6.5

Sky Climb Review - Duuro

Duuro says: "I think the idea behind the movement is cool, but on the other hand, the execution and clear limitation of the platform somewhat undermine the whole thing."

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The full version of "Sweet Transit" is now available for PC

"The Wakefield-based (the UK) indie games publisher and developer Team 17 and indie games developer Ernestas Norvaišas, are today very proud and excited to announce that the full version (v1.0) of their train-led city builder “Sweet Transit”, is now available for PC via Steam and EGS." - Jonas Ek, TGG.