110°

PlayStation Showcase 2021 Proves Insomniac Games is a Powerhouse for Sony

Sony devoted a lot of its PlayStation Showcase 2021 to Insomniac Games, and for good reason, as the studio is gearing up to be the company's ace.

Read Full Story >>
gamerant.com
Magog743d ago

They sure do seem to make a lot of games. Naughty Dog is still my favorite Playstation dev though and Guerilla is probably my second.

Iltapalanyymi743d ago

its such a shame they are on m*rvel's leash now, they can make really good games.

CaptainHenry916743d ago (Edited 743d ago )

You really believe Marvel will be the *only* game's they make now and the future.🤔😄

senorfartcushion742d ago

it’s not like that. The industry is already going through what cinema has gone through with Marvel films I.e repeated form factor. AAA Games are already the same every time, be they colourful fortnight ripoffs, or number-based RPGs with health bars and damage numbers, full of microtransactions.

Marvel has made blockbuster cinema as uniform as gaming has made itself.

Teflon02743d ago

They just dropped Ratchet and Clank... clearly they're doing what they want.

Lionsguard743d ago

Yea because I'm sure being chosen to make games for two of the most popular Marvel characters in the world is such a burden that none of them wanted to do..

CaptainHenry916743d ago (Edited 743d ago )

Sony and Insomniac is making a lot of money on Marvel characters

medman743d ago

@lltapalanyymi
That's one luxurious "leash"

We should all be so lucky

BlaqMagiq1742d ago

I mean they just dropped R&C Rift Apart after dropping 2 Spider-Man games. They're not being forced to. They approached Marvel with wanting to make Wolverine.

+ Show (2) more repliesLast reply 742d ago
Sayai jin743d ago

Insomniac had nothing to prove. They have been repeasing superb games for a while. Top notch dev. I only wish they would be allowed to make new fresh IP and not so many games in the Marvel universe.

medman743d ago

@sayai jin
If you're complaining about a new Wolverine game from a top shelf developer like Insomniac, you're doing it wrong, and perhaps you should put down the controller and take up knitting.

Sayai jin743d ago (Edited 743d ago )

@medman, your statement seems rather immature. Also, reading and comprehension is crucial. I already stated that Insomniac is a top notch developer I wish they would be allowed to let their imagination run wild an create a new IP. Not really a complaint, but a preference. That's where basic comprehension skills take place. It's called a different view point.

Knitting? Nah, I am retired and have all the free time to partake in all of my hobbies, mainly gaming. You need to catch a dose of reality. So go outside and touch some grass.

medman743d ago (Edited 743d ago )

I just want the Wolverine game to be complete insanity, and I believe Insomniac will deliver that. I'm primarily hoping it will be a game that children will not even be allowed to watch, let alone play. Too brutal.

Ninver742d ago

Soon they'll surpass Naughty Dog with their consistancy and short development time.

40°

Capcom Plans To Release More "AAA-type Titles" on Smartphones, But PC Remains Its Main Platform

From GameWatcher: "Following the announcement that Resident Evil Village and Resident Evil 4 Remake will be playable on the iPhone 15 Pro later this year, publisher Capcom has confirmed that it intends to develop more titles for mobile platforms.

Capcom's push into the mobile market is meant to support the company's efforts of reaching an annual sales volume of 100 million copies. In addition, it will not affect the PC's status as main platform."

Read Full Story >>
gamewatcher.com
50°

Celebrating 15 Years of DRM-Free Gaming: GOG's Journey from Nostalgia to Triple A Releases

On the eve of its 15th anniversary, GOG, the digital distribution platform known for offering DRM-free games, reflects on its journey and the importance of game preservation. During Gamescom Sector had a chance to talk to PR manager Gabriela Siemienkowicz, who told them what surprises they have in store for us and shared her insights into the platform's mission and the unique place it holds in the gaming community.

130°

Bandai Namco: "Every publisher has to focus more on their own expertise"

European boss Arnaud Muller on maintaining momentum post-Elden Ring and the challenges of the market

Read Full Story >>
gamesindustry.biz
blackblades2d ago

It's fine to stay working on the same IP that you are experts and experience on. Considering the fan base etc but should also build on new IPs. If you are good at making jrpgs or fighting games you should have the experience to create something new in a new world new name. Cause lately its been remakes, games with the same series aka Cod, tales, FF. Sometimes gaming needs a fresh world unrelated to existing games yes it can flop like forspoken but horizon and got did fine and they were totally different then there last game.

shinoff21831d 23h ago

There's all kinds of new things out there. Indie through aaa. I mean yea they don't take chances like they used to back in the day but some still do. Capcom did exoprimal(close enough) not my cup of tea (online) but just an example. Square did a handful recently, it's the eas and ubisofts that don't take chances

Knightofelemia1d 23h ago (Edited 1d 23h ago )

I just want a Xenosaga trilogy HD remaster or remake such a great trilogy. I like Namco they are one of my favorite developers/publishers. Love the Tales games and I would also like a new Dynasty Warriors Gundam game. I would like Namco to continue having great hits both new and old but I also don't want them to forget some of their obscured titles.

ThichQuangDuck1d 18h ago

Give us some genuinely good anime games. Like take your time to give us that true heat

anast1d 18h ago

Translation: "remakes and slot machines are where it's at."

DarXyde1d 11h ago

Muller makes smiling look painful. Like, this is the face of a man that self-stimulates with Icy Hot.

Crudeness aside, I do find this quote interesting:

"And Little Nightmares will sell very well because we will deliver what the fans are expecting to the right level of quality. And if you do that, then you are on for success. What I would say is that there is probably less space for innovation at a time where the market is, post-COVID, a little bit struggling given the macroeconomic environment, the growth that we’ve expected in the previous years, [and] the weight of subscription. Yes, you need to be clever."

I find this concerning. Yes, we knew (or at least speculated) that there is less room for innovation - I don't think we've really had much creativity since Gen 7, honestly. Due to financial sensitivities (e.g., inflation, astronomical development costs), I really wonder what we mean when we talk about "being clever". I think it goes without saying that they're mulling over monetization strategies, as is every other publisher. Some of the strategies we've seen so far include half-finished games, abundance of costly post-launch DLC, remasters, pay-to-win mechanics, and - of course - playing it safe.

Keeping an open mind on solutions that encourage greater portfolio diversity. I didn't mind the product placement ads for Apple or Calorie Mate in Metal Gear Solid for example because it didn't feel intrusive to me. But in focusing more on expertise, I think you really risk burnout. The extensive world-building Miyazaki does or the intricate emotional narratives crafted by Naughty Dog require so much. I think developers and publishers should put out smaller games that break up their teams into smaller teams to work on these projects. I liked those retro-style titles last generation like Broforce and Axiom Verge. Otherwise, what can we do - wait for some popular series/franchise from a different form of media to commission a studio to make a game for them?