180°

Insomniac Games is Wolverine's Best Shot for Gaming Redemption

Wolverine doesn't have the most successful gaming history, but Insomniac just might be able to change that with Marvel's Wolverine.

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gamerant.com
Flawlessmic1370d ago

Im sure insomniac some soecial planner for us but i still cant help being a little unsure how to make a wolverine a game great.

Abilities are limited so would be a hack and slash and the second part is, do they plan on making it a mature game and if so will they be allowed to have dismemberments in it.

If anyine can do it, they can but yea just having little trouble picturing it at the moment

cadentboss1370d ago

I'm thinking this game could be more on the lines of last of us type of experience. Really mature and not some arcade hack and slash.
I mean even the slashes could be mature if you know what i mean. Like really bag a punch and really realisticly bloody.

toxic-inferno1370d ago

As much as I don't want every Sony game to feel the same, I can't help but feel that a Wolverine game in the vein of 2018's God of War could work quite well.

Yi-Long1370d ago

To be honest, I’d hate for this game to be as dark (visually) and gritty and serious as games like The Last of Us. It’s a superhero game, which allows for OTT action and fights, and colorful and varied villains, and I want to play a Wolverine who leaps into outrageous fights and smashing and slashing his way through his enemies.

I really hope the game will have a colorful location, or locations, like Canadian or American woods, the School for Gifted Youngsters, perhaps the neon-soaked coastal city of Madripoor which Wolvie often visits, or perhaps locations in Japan, where Wolverine had his big love (Mariko?) and fought The Hand …

Just because Wolverine is a gritty ‘down to Earth’ moody kinda guy, doesn’t mean the whole game world needs to be toned down and sombre. In the comics, Wolverine works when he’s in contrast to his surroundings and teammembers, and the potential here to make an amazing Wolverine game with a good story, interesting characters and great villains/opponents, is endless.

If done well, this could be this generation’s Ninja Gaiden Black.

oldenjon1370d ago

I'm thinking something along the lines of Sekiro, which is a very limited in terms of combat choices. A skill tree, secondary weapons/ accessories, maybe some verticality due to wolverine being able to claw into shit and survive any fall. Actually both Sekiro and Wolverine are immortal so there be some overarching similarities, even if they play a lot different.

bouzebbal1370d ago

Wolverine and Spider-Man 2 .. that’s a huge burden !! I know they’ll off something dope

Magog1370d ago

They will make a very good game. Will it have the gravitas of TLOU2? We can only hope.

Snookies121370d ago

Last of Us 2 hit so hard people couldn't handle it lol. In all seriousness though, I really hope this is dark and gritty. I'm so hopeful for a mature rating on this one. Either way, I know Insomniac is going to nail it. They've been on fire lately, and if they keep it up they're going to rival Naughty Dog as being arguably the best PlayStation exclusive studio.

Obelisk921370d ago

I miss old Insomniac so much. Resistance, Infamous, Sunset Overdrive... those games were so interesting.
Now it's just superhero tie-ins and profit.

Darkborn1370d ago

They said they enjoy making spiderman games. That's how it should be. They are making a fun game while having fun.

Obelisk921370d ago

No doubt about that, everyone like to do what they like and make money with it.

I just think old Insomniac was much more inspired and free to experiment. The games felt fresh.

CML21370d ago

Insomniac didnt do Infamous.

Obelisk921370d ago

You're right, I don't know why I thought it was Insomniac.

MrDead1370d ago

"I miss old Insomniac so much"

I know, I wish they would go back to the old ways can you imagine what the PS5 could do with a new Ratchet and Cla... oh, hang on!

Teflon021370d ago

Bruh, you didn't even mention their main series Ratchet and Clank and named sucker punches game. Also love their series but as long as Ratchet is out I'm good. That's the series that matters, I'm not bothered by the marvel games personally. They're great and insomniac still getting out Ratchet once in a while

TheDoomedGuy1370d ago

Infamous was sucker punch dude.

Obelisk921370d ago

I know it was Sucker Punch, my mistake. Two people told me it was Insomniac and I didn't double check. LOL

Magog1370d ago

Oof. Bad take. It's not like they didn't just come out with the Amazing Ratchet and Clank Rift Apart.

Obelisk921370d ago

Rift Apart was a letdown for me. Pretty much identical to R&C 2016, story was meh, characters were likeable but way too childish, gameplay solid but not that fun.

I didn't say I want their old IPs to come back. I said I want the old Insomniac that tries new things and likes to experiment. Rift Apart is not that.

Amplitude1370d ago (Edited 1370d ago )

@Obelisk92:

What? Rift Apart was different from 2016 in a billion ways and had so much creativity put into the new weapons and the portals and new gadgets and puzzles and etc. It was similar to A Crack In Time for sure, but definitely not the 2016 game. More grounded story, large open environments, rocket boots, the mini bosses, the raritanium colle....

Ah, what am I doing, you clearly didn't play Rift Apart or Crack in Time. You're either trolling, or you watched some videos and are pretending you know what you're talking about for some insane reason lol

Obelisk921369d ago

@Amplitude You can check my trophy list if you want, I didn't play A Crack in Time but I played both Rift Apart and R&C 2016. LOL

Creativity is not about adding two weapons and a map. But if you think I'm trolling, it's useless to try and validate my argument.

ShadowWolf7121370d ago

They're literally allowed to do what they want, they even PITCHED this Wolverine game back when they were working on Spider-Man, but sure, they're not free to do what they want anymore.

I mean, it's not like they just did Ratchet & Clank too or anything. It's not like they've said they're kinda done with Resistance (the number of times they've said if it's remade/remastered it won't be by them, vs the number of people who seem to want Sony to order them to do it is hysterical)...

This idea they're being pushed to do this is kinda silly.

Obelisk921370d ago

Did I say they were pushed...?

I just said I liked their old games better. I think they were more brave, that's all.

ShadowWolf7121369d ago

@Obelisk Do tell how tackling a massive IP with a ton of expectations attached isn't brave. Do tell how introducing a whole co-protagonist in Rift Apart wasn't brave.

And they managed to launch three games in 7 months, clearly they're off their game, no?

F0XH0UND9221369d ago

Didn't know ratchet and clank was a super hero game. Crazy

Obelisk921369d ago

I didn't like Rift Apart, but even if I did, it's one Insomniac game out of five in the last three years that it's not a superhero game.

Spiderman, Miles Morales, Spiderman 2 Wolverine, and yeah, there's Rift Apart.

F0XH0UND9221369d ago (Edited 1369d ago )

@obelisk

It's still a hilariously illogical take lol Considering most AAA games take 3 to 6 years to make, Insomniac is performing amazingly and factually don't "just make superhero games" like you claimed. The fact that you didn't like Rathet and Clank is irrelevant, even with assuming you actually played it. Also, just because a game is about super heroes, doesn't mean their only focus is profit. I figured you'd be able to at least recognize the level of craftmanship they out into their games. Insomniac is not a cash grab kind of company. The more you know.

+ Show (5) more repliesLast reply 1369d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 6h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 2h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon20h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

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twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

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-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 13h ago (Edited 1d 13h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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