Mike & Alex return to a style of video game they have no small measure of conflicted feelings about: open-world action-rpgs. Alex returns to Ghosts of Tsushima & Mike to Maneater to check out the DLC for both titles. Concludes with an explanation of the particular appeal of open-world progression styles: without the punctuation & demands of other games like Souls (with taxing combat) or JRPGs (with complex systems to manipulate), they convey grand gestures of worldbuilding.
*Listener discretion is advised; contains profanity, references to drugs & alcohol.
Sucker Punch's open world epic stands head and shoulders above the most recent game that takes inspiration from it.
Ghost of Tsushima is one of my favorite games all time. Hard to live up to that. Not all games are going to be equivalent to some of the best games ever and that’s ok. It is a natural comparison though
An enjoyable counterpart to Ghost Of Tsushima, with some truly excellent combat, but the bloated open world elements can often suffocate your enjoyment.
With Team Ninja's action RPG out this week, check out how its combat distinguishes itself from the acclaimed Ghost of Tsushima.