For all the improvements Far Cry 6 does try to make, it still does seem to have some of the issues from previous games too.
Following a series of repetitive games, a formulaic approach, and a disappointing last entry, the Far Cry series has been run into the ground.
The trouble with most criticisms of this franchise is that they insist Far Cry 3 was the best game, but the things they claim to hate about the franchise are all the elements that 3 introduced.
Ubisoft gets a lot of hate for their content filling of maps. Personally I enjoy the mechanic when i play an open world game I like revealing hte entire map and doing all the side mission stuff before i go into main missions. Far Cry and the RPG AC maps where a joy to play.
Far Cry 2 was soo unique ... it was ahead of its time and is often misunderstood (thank you Clint Hocking, can't wait for his next game Assassins Creed Hexe)
(yes, FC2 was a departure from from FC1, so in strictest sense, Crysis 1 & 3 are the truer successors)
I actually enjoyed Far Cry 5 and New Dawn. Far Cry 6 was a joke. It was a step backwards in every way. That was probably the worst Far Cry I have ever played.
Far Cry debuted on March 23, 2004, meaning that next week, it will have been 20 years since Jack Carver first washed up on the shore of a tropical paradise teeming with hostile mercenaries.
I'd love a far cry pack with the original PC game (not the half assed port on ps360) instincts, predator even a port of far cry 2 to modern consoles back when these games had their own identity and weren't far cry 3 cut and pastel
Luke Ross's Far Cry 6 VR Mod is now available through his Patreon, adding 6DOF support and head aiming, but no motion controls.
Tired of the narrative that big map equals better.
Idk, looks extremely uninspired. Like they are doing these games because they have to, not because they want to.
This might prove an unpopular opinion but… The best far cry was far cry 2. That game needs a remaster. It was a divisive feature but I absolutely loved the gun jamming. It would force you to react to an entirely unpredictable element and either take cover to clear the jam, or use another offensive tool to continue fighting. I also greatly appreciated how the map system worked in that you would actually have to physically use a map instead of a menu that magically paused the world you were trying to immerse yourself in.
Yeah huge doesn’t mean good… look at AC Valhalla that was a borefest after 15 hours I just couldn’t get myself to play it any longer… and let’s not talk about WD Legions that was a disaster..