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Elden Ring might be FromSoftware’s Breath of the Wild | Polygon

The developer’s vast new open-world game offers new levels of player choice.

TheHan1341d ago

Not every action/rpg from Fromsoftware needs to be a dark souls clone.

oldenjon1341d ago (Edited 1341d ago )

If you're a fan of Dark Souls, this is a non-issue. Actually, frequent formulaic releases are one of the perks, or was until now.

porkChop1341d ago

This is basically what I've wanted. I get it, the Souls games were successful. People love them. But From are very talented and aren't some one trick pony. They shouldn't stick to one style of game.

UltraNova1340d ago (Edited 1340d ago )

Who said they were? If you followed them and played their games you would see that they have been evolving their formula and even tried new stuff in multiple occasions:
-Dark souls was Demon's Souls refined to excellence
-We saw a paradigm shift in Bloodborne (faster more aggressive combat/mechanics)
- In Sekiro we saw a significant shift yet again with even faster combat and movement mechanics while parrying was no longer optional.
And now they move to a full open world design, with mounts and even more player choise.

Isn't that a studio who likes to evolve and refine their art? Why would they try a different gerne entirely when they have created and perfected their own, which is revered by their fanbase? Or do they need to make an GaaS space fps with buff soldiers fighting invading ancient aliens races too?

porkChop1340d ago

"Or do they need to make an GaaS space fps with buff soldiers fighting invading ancient aliens races too?"

Literally no one said that. But sure, gotta find a way to bring up Xbox/Halo for some reason.

And I never said that they didn't evolve the formula. Way to miss the point. They've been iterating on Demon's Souls for 12 years. I just want to see them try something a bit different, to shake things up.

1341d ago Replies(2)
Pyrofire951341d ago

Not every open world needs to be called a Breath of the Wild.

thorstein1340d ago

Agreed. The headline doesn't make sense. Are they trying to say it's From Software's masterpiece? If so, they already create masterpieces. Are they saying it's their first open world game? They've already made those.
"New levels of players choice" ???? Breath of Wild had player choice?

It's as if the author never heard of From Software.

Terry_B1340d ago

Basically, almost all games of them are Kings Field clones. Just using third person views instead of first person.

NeoGamer2321340d ago

LOL. They don't even mention Breath of the WIld in the actual article.

LOL. Oh its Polygon. "King of stupid gaming articles and titles"... Everything is explained. The only gaming journalism that is just as bad as Polygon is Forbes.

+ Show (3) more repliesLast reply 1340d ago
oldenjon1341d ago

BOTW in what sense? Bigger than Skyrim? No way. Disposable weapons? Not a chance. Bland story and combat? lol. Miyazaki said the meaning of 'open world' is open to interpretation. Knowing what we know about FROM, why someone would choose BOTW as a point of reference is lost on me.

--Onilink--1341d ago

It should not be that hard to figure out the comparison unless you are going out of your way to play dense to complain about BOTW stuff (not to mention just reading the article should be enough)

Its a game that is breaking conventions of older titles when moving to an open world, while at the same time making its own changes to the open world formula

oldenjon1341d ago (Edited 1341d ago )

I see your point but can't say I agree. Everyone is calling it the 'BOTW of Dark Souls'. It reads like clickbait and serves to set expectations for something Elden Ring most likely isn't.

Teflon021341d ago

Because it's a popular name to use and will grab clicks lol.
Like how they called Sonic Transformed a MK7 copy when it's gameplay was announced a month after MK7s and it was actually similar to Diddy Kong Racing and not MK7. But then no one wanted to call MK8 out on straight copying Crash Nitro Kart. People play CNK after and be like damn, ohh what!?

It's sad they don't use good comparisons anymore and default to the popular choice

AmUnRa1340d ago (Edited 1340d ago )

You dont understand, this is Polygon, one of the sites with the most clickbate headlines....
And according to the comments here and other gamingsites its working.

Yi-Long1341d ago

I just hope they can be bothered to include the original Japanese voices in the Western releases this time, but probably not.

camel_toad1341d ago

I didn't realize Elden Ring was set in Japan. Thought it was just made in Japan.

Yi-Long1340d ago

Assassin’s Creed Origins & Odyssey were set in Egypt and Greece; So you’re saying those games shouldn’t have had English voice-acting?

LoveSpuds1340d ago (Edited 1340d ago )

To be honest, something I think a lot of Soulsborne fans love is the English voice work in the FromSoftware titles.

I don't think I have ever heard any serious complaints about their games not having Japanese voice work. When appropriate such as in Sekiro, Japanese was the default but all their other games have that medieval European fantasy setting, why would the characters speak Japanese in those titles?

Aloymetal1341d ago

Hopefully fromsoft took notes from Bluepoint and
Add moving lips/mouth of npc’s. It’s 2021 ffs

CantThinkOfAUsername1340d ago

Ah, I see you are not into telepathy.

Eamon1340d ago

Haha, yeh that was always a weird one.

I think it's because in Souls games, most NPCs have helmets on so they couldn't be bothered to animate the lips of NPCs without helments. Though in Bloodborne, most NPCs did not wear helmets...

frostypants1340d ago (Edited 1340d ago )

I always felt the motionless lips in the Soulsborne games only served to make them more unsettling, so it kinda worked (by accident).

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Killa7812d ago

Using Elena to play Crash on Uncharted 4 was pretty great.

ZeekQuattro12d ago

Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.

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In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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Profchaos44d ago (Edited 44d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake44d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204944d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer44d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos44d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

13d ago
SimpleDad44d ago (Edited 44d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos44d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman44d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein44d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername44d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast44d ago (Edited 44d ago )

BG Act III is dense. It's the opposite of bloat.

andy8544d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast44d ago

There is some much unique content in that ACT.

gold_drake44d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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