70°

The 5 Best Indie Games on the Nintendo Switch

Indie games are better than ever, and the Nintendo Switch is a great home for them. Here are the best switch indie games available now, from Celeste to Hades.

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90°

Is the Indie Video Game Market Oversaturated?

From AAA to Indie: The Changing Landscape of Gaming. Indie Games Take Center Stage Amidst AAA Fatigue. But, has the market become too crowded?

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Friendlygamer20d ago

Eh, It would be better if we talked about specific genres instead of treating the indie market as a singular entity

Personally I'm kinda done with roguelikes and I feel that there's too many of them

shinoff218320d ago

I could agree with that but there's still some good ones out there. The more games the better. The way I see it not every game is tailored to me. If it was the latest summer blockbuster would've hit right with me. Seriously though. Almost every game has a fan.

Friendlygamer18d ago

I agree, I don't wish for the demise of the genre or anything. Different strokes

MWeaver58919d ago

While I get being done with a genre, the thing about roguelikes/roguelites is the concept simply increases replayability at very little cost.

For example, take Pepper Grinder. Charming game, like 25 levels, has collectibles, etc. Once you get all the collectibles, and beat it, the only content left is beating stages faster/more proficiently. Procedurally generated games don't have that negative, as they're always somewhat different. I can do five runs of Enter the Gungeon, and have different obstacles to overcome.

When you don't have a massive budget to add a ton of content (I made a full run with collectibles video for Pepper Grinder and it was 90 minutes), it's a cost effective way to achieve that goal.

Friendlygamer18d ago (Edited 18d ago )

Very true about cost, roguelikes are probably also a nice way for beginner developers to learn and gain experience. I disagree with procedurally content never feeling samey tho, even the best examples of the genre ( skull, gungeon, brotato, dead cells, wizard of legend...) eventually run out of things to show and become a chore to me.

I'd rather spend 10 hours in a memorable hand crafted metroidvania than 100 in a roguelike, there's too many competent games to experience and the time investment just doesn't feel worth it for me personally

shinoff218320d ago

Naw. We definitely need more turn based jrpgs. Never ever to many of those. Yes I'm serious.

Pyrofire9518d ago

In a way I agree but also I'm way behind on Trails.

FinalFantasyFanatic20d ago

Not by a long shot, you still have to sift through a lot of mediocre titles, but there are plenty of gems there, and room for even more now that people are buying less AAA games.

shinoff218320d ago

It's kinda always been like that though. From nes to present. There's always been sifting.

60°

Indie Game of the Month Awards March 2024

“Another month has passed us by and during it, many incredible indie games released so let's celebrate the 12 best from March 2024.” - A.J. Maciejewski from Video Chums.

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60°

Celeste developer Extremely OK Games has announced its next game, Earthblade has been delayed

Earthblade is a 2D fantasy platformer in a seamless pixel art world and is the next release from the Celeste team, well it’s still is but likely will not be released in 2024 as Extremely OK Games’ head Maddy Thorson explains in an official blog post. Earthblade was first announced in April 2021 and then had its first trailer at The Game Awards in 2022. You are Névoa, an enigmatic child of Fate returning at long last to Earth, in this fantasy platformer. Earthblade’s lush pixel art world offers seamless exploration, challenging combat, and countless mysteries to pick apart. Celeste was an amazing game, so we know this will be too, we just will need to wait at least another year.

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XiNatsuDragnel27d ago

That's good then make earthblade 64 afterwards too