330°

Remedy: Control Has Passed 10M Players, “Bigger-Budget’ Control Game in Conception Phase

Remedy Entertainment has announced that Control has surpassed over 10 million playes, and that a "bigger-budget" Control game is in the concept stage.

sourOG1405d ago

I like that control didn’t take 150 hours to beat. I hope they keep the same scale and pacing despite a bigger budget.

excaliburps1405d ago

It already felt like AAA, though. So bigger budget is for what? Maybe baking in multiplayer (Condor) or something?

Darkwatchman1405d ago

I don’t know. The conversations/animations were pretty awkward. The least polished interactions in a Remedy game. They were like open world rpg levels of awkward. Heck, I’d say even some like the Witcher 3, had more polished in-game conversation scenes

TheDoomedGuy1404d ago

@darkwatchman

I didn't notice anything worse than in the assassin's Creed dialogue.

So that still means it's in the "triple a" area

yardank1404d ago (Edited 1404d ago )

Remedy already announced a Control multiplayer game, that is most likely what they’re mentioning.

Edit: I should read the article before commenting. :( I guess Condor is supposed to be a separate project?

toxic-inferno1405d ago

I agree - any longer and it would have not felt as tight an experience.

With that said, a roguelike mode would work well for Control's sequel.

medman1405d ago

Glad to hear it...I really enjoyed Control Ultimate Edition on PS5

senorfartcushion1405d ago

And didn’t need any microtransactions

zsquaresoff1405d ago

It's an awesome game and a fairly easy platinum trophy with 1 playthrough.

SullysCigar1405d ago

This was my first thought too. It was on PS Plus lol

Pleased for them, but still..

Father__Merrin1405d ago

Played means played via subscription etc not paying a unit price for it. Some mobile games are shoddy but might have 50 million people who "played it"

We need units sold so we know how many people put thier own cash up to experience the developers vision

NeoGamer2321404d ago (Edited 1404d ago )

And it is currently on GamePass. It doesn't matter what subscription services it was/is on. It still got 10 mln to jump in. With the sequel getting a bigger budget, it must have been a commercial success too. You don't up the budget if it isn't a commercial success.

Personally, I am more looking forward to an Alan Wake sequel or even a re-make of the original.

Sayai jin1404d ago

Why do you need to know how many units sold?

SullysCigar1404d ago

^ why do you need to know how many players a single player game has had?

NeoGamer2321404d ago (Edited 1404d ago )

@Sayal jin
Because many gamers here don't understand the difference between commercial (financial) success and quantity sold at retail.

I would rather have a couple of contracts with PSN+ and GamePass with Side sales that paid me a total of $700 mln then sell 10 mln units with a average sell price of $40 making me $400 mln. The whole conversation on units sold for games is a waste of time now. Because when the game is on these subscription services we don't know how much they are getting paid. It is more important to understand what they mean by "players" then it is to understand game sales now. If "players" is the number of gamers that have played half the game that is something big... If it is number of gamers who booted up the game it means less but how much less we don't really know for sure.

Since Remedy is a private held company we will probably never know how much the game really made. But judging by their contract with Epic and their statement that the next game has a bigger budget, that is all good news.

Sayai jin1403d ago

@SullysCigar, where did I ask about the need to know how many players a single player game has had? I'll wait...

@NeoGamer232, oh my question was for Father_Merrin. I have been a member on this site since 2006 to share and keep up on gaming news, because my kids became gamers around this time. I still try to keep up with the news since all kids are still gamers as well as myself. I do know from experience on this site that most people use numbers to brag, down play, etc. I own stock in several companies including MSFT and SONY, and I don't pay too much attention to these numbers, I just look at quarterly earnings and specific attention to ROIs of the companies I invest in.

I am sure you know how many on this site use these numbers.

SullysCigar1403d ago

^ okay, you keep waiting and avoiding the point.

Sayai jin1403d ago

You asked "why do you need to know how many players a single player game has had?" Again, when did I ask that question. You asked a question, as in the question mark. Avoiding a point? A point is a statement not a question.

SullysCigar1402d ago

My God you're one boring pedant lmfao

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60°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai2d ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot2d ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK2d ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack2d ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro2d ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv722d ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro1d 23h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac1d 19h ago

$10 says it'll have the stolen artwork on it lolol

dveio2d ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto2d ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack2d ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

2d ago
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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused7d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon6d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.