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As No Man’s Sky celebrates its fifth anniversary, Hello Games reflects on the journey so far

From PS Blog: "Five years ago today we launched No Man’s Sky. For the first time we watched players all over the world begin to explore the universe we had created. It was a nerve-wracking moment and the culmination of five years of very hard work for our tiny team (the average team size was just 6, and at launch was just 15).

We knew this was the start of a journey, but never expected what a wild ride it would be. Today we’d like to take a moment to appreciate this milestone together. It hasn’t always been easy, but the thing that has been our guiding star throughout has been the players and the community. Behind every update, every video, every feature and line in a patch note is a team that cares so deeply for this game."

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blog.playstation.com
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MaximusPrime_68d ago

Insane how many free updates this game has had. And there's more coming.

SullysCigar68d ago

The VR update was a game changer for me. It's stunning on PSVR on PS5 and I can only imagine what it will be like once patched for PSVR2.

MaximusPrime_68d ago

I tried PSVR at my brother's and it was stunning. Love space exploring and this make it feels like you're there

CobraKai67d ago

This game went from dull, lifeless, failing to meet expectations, to being vibrant, alive, and becoming more than anyone could have imagined.

camel_toad67d ago

Projekt Red could take some pointers from it as far as redemption goes.

kevinsheeks67d ago

I keep hoping they do what hello games did but I feel like we won't be getting that treatment.

RaidenBlack68d ago

One of the best gaming turn arounds.
No Man's Sky is a prime example of a live service game that actually fulfils every single promise, gone far beyond those promises, and added in more than was ever promised in the beginning. Best of all, these have been free updates

JEECE68d ago

Yep. Honestly, if they hadn't gotten so wrapped up with Sony and launching on PS4 (which admittedly I was all in favor of at the time), they could have done the first few years of what was the actual release as a an "early access" period on Steam. This would have allowed them to have the same "work in progress" mentality without all the backlash.

CorndogBurglar68d ago (Edited 68d ago )

The problem was that they never made it clear it would be a work in progress. They made it sound like all those promises would just be the game when it launched.

If they went your route, even on PS4 it would have been much better for them. Just make it clear that there was still a lot under development that would release over time.

JEECE68d ago

@CorndogBurglar

Yeah that's my point. If they had used the Early Access label, the nature of the game would have been clear. Although I guess that would have opened the possibility that it would have been one of those games that got stuck in Early Access forever. Maybe without the backlash, we never would have gotten the game in the state it's in now.

Snookies1267d ago (Edited 67d ago )

The only thing I can even compare it to would be Final Fantasy XIV: A Realm Reborn. No Man's Sky and that are without a doubt the two greatest gaming comebacks I've ever seen. Seriously, huge props to the dev team on No Man's Sky. They've gone above and beyond in every aspect. I've bought the game two extra times to support them, because they actually deserve the money. Just about any developer would have called the game a lost cause after its first year of reception being the way it was. Incredible to see people who stand by their work, and put the time and effort into making it the absolute best it can be. Despite all the negative feedback being thrown at them.

TheRealTedCruz68d ago

Not a particular fan of the game, even now, but I'm happy to see that they turned the game around the way they did.
All the same, I'm not comfortable truly congratulating a dev for actively updating a title to a state that resembles what was promised years prior, only after they tricked millions of people to buy the game during its launch window.
If the game didn't sell, they wouldn't have had the funding to build on it.
In that scenario, we would have had a bunch of people stuck with a $60 lie of a game on their hands.

I'm not congratulating anti-consumer practice. Just happy to say they, eventually, had a solid product on offer.

TricksterArrow67d ago

Considering they are an indie dev, I’m inclined to let it slide. Specially since they did not abandon the game. However, when you have the likes of Bethesda and EA purposefully releasing crap or unfinished games, companies with a lot of resources, things get a bit more problematic.

TheRealTedCruz67d ago (Edited 67d ago )

One doesn't excuse the other.
They had a giant media push that they used to sell the game as more than it was to millions of people.
I don't care if you're a 1 person team, or a 300 person team.
If you're lying to your consumers, you're lying to your consumers.

TricksterArrow67d ago

I don’t think they were lying much more than it being a case of “biting more than you can chew”. Search “Todd Howard F76” and you’ll see what lying truly looks like.

Elwenil67d ago

@TricksterArrow,

Do some research, he outright lied repeatedly and to a ridiculous and completely indefensible extent. Anyone who says he didn't lie is a liar themselves. It was well known at the time and extremely well covered by numerous reputable sources.

TricksterArrow67d ago

@Elwenil

I accompanied the whole ordeal. Still mantain my point. I consider Bethesda the worst offender.

+ Show (1) more replyLast reply 67d ago
SDuck67d ago

This game is still not my style but I'm happy to see it redeemed itself. I wish CP2077 can do the same. I finally unninstalled it but I'm looking forward to replaying it in a couple years time

Abear2167d ago

Played this recently with my 7 yo nephew and his mind was blown when he flew into space, there’s nothing quite like it, bought it day one and put too many hours into the grind but was happy to support the vision!

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