The Ascent - Review - Games Asylum

Games Asylum: "There are a plethora of reasons why a video game may be considered frustrating. Difficulty spikes and glitches are some of the more common offenders. The presence of peculiar design choices is less common, which is perhaps why they can aggravate more so than something like dim-witted AI.

The Ascent has more of its fair share of simple oversights that should have been picked up during playtesting – which could be down to the development team comprising of just 19 people – yet it also has the capacity to dazzle, excite and genuinely surprise."

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