These are the differences in gameplay between Halo Infinite and Halo 5 Guardians; here is what those are and why it matters
Infinite isn't an incredible looking game, but it's certainly pretty. And as a person who has played a ton of every Halo, it's the best playing one they've ever made. Feels tremendous.
If you look closely it does look good and will be 4k with clean assets
It looks fun. As someone who just isn't that crazy about Ratchet and Clank or Horizon, I do kinda wonder why I bought the PS5 over the XSX...kinda a whim. I just use it as a PS4 at the min, and even then only for multiplat games.
Yea yea sure man, sure.
Dude, in all honesty, I played Ratchet and Astro, and enjoyed them, but my PS5 is basically a PS4 to me right now. The only "souls" game I really enjoyed was Bloodborne, and, I'm sorry, but I have many roguelikes on PC that I enjoy more than what I've played of Returnal, and they didn't cost me $70. PS5 isn't this mega console, for me, that some are making it out to be; and my PS4 Pro was my favorite console since the N64 and original Xbox.
"Dude, in all honesty, I played Ratchet and Astro, and enjoyed them, but my PS5 is basically a PS4 to me right now." I mean that's the reason most bought an XSeries to begin because of the backwards since they don't have anything else. And you're constantly brigading for xbox so PS5 with numerous exclusive GOTYs is miles ahead. Mega launch without a doubt.
@Atticus You're full of s**t, as always. I give MS credit for things like gamepass, being it's an awesome service. I give MS credit for the developers they brought in, because they are quality devs with many great games under their belt. I also have, many times, stated that Playstation is my console of choice, and have mentioned some of their exclusives rank among some of my favorite games in general. I haven't bought an Xbox since the 360, yet owned a PS4 Pro, and now a PS5. How about you just be quiet for once, and not just cherry pick the comments of mine you don't like, simply because you're so fragile that my having negative points had towards some of the things Sony does offers me free room and board within that head of yours. And I said mega console, not "mega launch". I'm not saying it isn't selling well, I'm saying it's not offering much over what the PS4 can right now. You like to twist my words a lot and create your own narrative. Wish we could be more mature in our interactions, but you're the epitome of N4G, and you're of the ilk I'm happy that I bother.
Hey, add me on PSN (it's on my account) I don't mind proving it!
I'm happy with the majority of change. H5 had a great arena shooter Multiplayer. But Halo isn't traditionaly an arena shooter. It's somewhere in between military and arena shooter. The only thing I'm not happy with changing the motion sensor. Now it doesn't detect normal movement. Before, to avoid being tracked, you'd need to crouch-walk or use an Active camo that causes loads of dummy signals. Now, it seems it a combination of active camo and normal movement will be a super effective combo. 343 need to reverse this. I know they've introduced "pinging" and made a new equipment called the threat tracker but I would just remove that and keep the traditional motion sensor. Also, sad to hear assassinations won't be around at launch. But 343 have told us that they will be coming to MP at some point.
Halo is an arena shooter. In all halo games with the exception of Reach and 4 there are no load outs. Halo 1-3,5 and Infinite all focus on weapons on map gameplay. The Halo FPS seem to bridge classic arena shooters such as Quake and Unreal and modern military shooters.
PS first party games are always pretty as a beautiful woman. Xbox first party games are just as pretty! Let's not kid ourselves.
No. PlayStation games are far ahead due to the entire game engines usually being brand new each gen. This gen is using all of the brand new engines that Sony invested in due to focusing on it for the hardware rather than hardware then new engines of which pushes developing time. Microsoft just pushes pixels and textures on old game engines. I get the confusion and what you like is what you like… but let’s not confuse marketing with reality. Halo looks and plays like the og engine. The movement are robotic and simple. Putting more pixels on it makes it look cleaner. Ray tracing and texture packs also helps.. But anything ground breaking? No. That is fine. It looks like counter strike, a popular fps, with updated makeup. Crackdown 3 is an example.. literally the same engine from 1 & 2. Just more paint.
I really wish we had gotten some single player gameplay. I've always played halo for the single player. It's easy for people to forget that halo combat evolved was not online. And halo 2 pushed the game further with 2 separate characters you play with. Hopefully halo infinite will bring something new to the campaign.
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