PC Gamer writes, "Sometimes you're impatient to get to the next bit, or don't actually want to hear someone put emphasis in all the wrong places. Maybe it makes you feel bad, but it's tempting to just click or spacebar your way through."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
It really depends on the game. In some games the dialogue is essential, in others it’s totally skippable.
If Im engaged in the story and its interesting then yes.
I tend to skip over side quest dialogue no matter what game i play.
With MMOs i just skim through the text.
With single player linear games i don't skip anything
The problem I tend to find with some dialogue is that it's uninteresting. When you talk to the bartender and he tells you he has a rat problem in the basement....you kinda already know what the deal is so you kinda lose interest in what he has to say since you already know what he'll say more or less.
Now if that same bartender told you he had Like a vampire club in the basement then it would keep me engaged.
I read it first, and then listen to the delivery. If voice acting isn't very good, I'll usually just read the dialogue and move on and occasionally listen to it for the key points.