Quality over quantity is the right direction for Final Fantasy VII Remake.
Nah, I just hope it's good. If they make a World Map or not, I don't really care, just make it work.
Final Fantasy is a whole planet they you can fly around. They better not take that away. But when you look at all the important content they cut from the Midgar part alone, I wouldn't be surprised if it will get a small "worldmap" like in FFXV. I'm still pissed of that they took out the prison part in the Shinra building. And not even talking about the music that was replaced half of the time by something completely different.
What important content did they cut? I only recall added stuff. The prison scene was replaced by Aerith's room, but the prison is still there...Her room is actually an embelished cell, which there are many others, but that goes to show they only keep special prisoners there. Which makes sense, it's a business building, not a prison.
i hate to burst your bubble, but we won't be able to fly in part 2. the only music that was replaced/switched out, was Wall market. the rest had added music to fit the ambience a scene presented. im a fanboy and i thought the remake was amazing.
What was cut from the game?
@DeathTouch Here are a few things https://www.thegamer.com/fi...
So we shouldn't aim to fly the airship around in real time and let other games pass up ff with the helm of technological and artistic feats? Yeah count me out. FF has always pushed the boundaries and for this version to be realized then it would be pretty soured by a linear trail of content rather than giving the player the freedom and the respect of the first game for what it was truly known for. Don't cater to this article as it actually simplifies and underwhelms what the real possibilities for this game could be. Aim for what they are doing with Zelda...on the switch, not Kindom Hearts if you wanna speak quality content you bafoons. FF VII has the luxury of having a possible first class story behind it as well. If the open world pans out to be something like how the first game was designed then count me out completely even though I liked the game and give it the benefit of the doubt for being on ps4.
zelda.....you mean the game that charges 20$ for hard mode, has the easiest enemies in gaming, has only 13 enemy types INCLUDING bosses and up to almost no story......Yeah no, hard pass. A nice openworld i'd appreciate but please not empty and shallow like Botw
FF7 Remake was alright, I really wasn't very impressed though. It felt dated when it released and the general-world felt pretty bland. Combat was ok, but meh.....
Combat was great but game design wise it was nearly as bad as ff13 - just a much, much prettier hallway simulater when it came to gameplay.
The orginal FFVII was just as linear if not more than the remake. There's no way it'll be open world or have an overworld
OOT and original ff7 are far different games; ff7 had great depth and strategy, OOT was cool and all but had zero story; ff7 had an amazing world and story
Imagine.....a city with linearity..........if you played the original it was just as linear. World didn't open up until you left midgar
Yep. I actually think the original was much more linear during Midgar. Remake has a lot of side content that you can do that really makes the city feel alive, plus several Materia and items out of the beaten path.
The original was 20 years ago, we can compare them both being linear but it's hardly a comparison for the same reasons. I mean, for all it's FMV and Materia, the gameplay then still sucked compared to what Zelda: OOT accomplished merely months later. Hopefully part 2 nails a better open world than FF15 had. I was fond of it but was far from blind to all it's flaws.
Well I hope it does, but not a select where to go map, more like what they did with the original, you either go by walking , chocobo riding ( an essential quest here), or by flying, imo Square Enix exceeded the original Midgar part in every possible way with Remake 1 , the way they change the original story is stunning imo, I hope they do the same with R2.
The remake weakest elements were creating free roam in that 3 hours very limited area, but that isn't the case in next part, because that originally there and it important element that distant crucial areas and have very important stoy content that releated to Red and Cid. So, it is like saying developers should skipped pillar collapse on sector 7.
I just hope it's a great game like Part 1
There wont be. It will be like the last game.
I think it'd be less of a headache for them if they kept it, and of course it would be faithful to the original. Doesn't have to look amazing for me, just as good as they can manage. I do agree about the side quests though, they were momentum killing filler for the most part.
I hope no one falls for this click bait.
You want a game with out a world map then half the community will bitch because the game lacks a world map and half the community will bitch because there is a world map I just want part 2 to be good.
It needs collectables and fetch quests.
No Fetch quests....
Ugh no collectables.
Fetching cats for a little girl was the pinnacle of FF7 Remake. JK …Even Cloud was annoyed by it. Lol
Imagine how many cats are lost in the open world...
No, it doesn't! RPGs need to improve their sidequest. Most of them are bland and generic. The only recent ones to do a great job with sidequest is Witcher, and Divinity 2
I agree. Though Divinity 2's armor issues are real.
If they don't they better do a damn good job of fleshing it out. I hated how constrained FFX was compared to the older games.
I really miss the overworld, if they kept it the same as it was in the original FF7 I wouldn't complain, I think most people would though.
It will be an open world.
Make it one big interconnected continent with large cities you must travel to, like FF 15.
FF15 open world was so lifeless and boring. It was nothing but gas stations, and hotels. The cities were small and felt so small with hardly any exploration (with the exception of the last area to some extent)
You might as well say cities barely existed in that game, FF15 was mostly about derping around in the wilderness, I really miss cities in these games.
I hope this website goes away.
If they make Part 2 PS5 exclusive, it would be possible to have a good world map. If it's also on PS4, forget it, the PS4 and PS4 Pro would just hold the game back. Making it PS5 exclusive is what they should aim for anyway, considering the PS5 will be at least 2-3 years old by the time this come out (and that's a generous estimate, it's probably more like 3-4 years old).
If it doesn't have a world map it would not really be following the original. Big open world is a Hallmark of final fantasy games. Getting it right will be a challenge but the 1st part was pretty well done.
I hope it does! I don’t want to fast travel to points. I want that nostalgic feel from classic JRPGs that had the world map. Ni no Kuni did it perfectly.
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