Adrian: All of my leisurely gaming in bed, on the couch, or hey, even on the toilet, was about to get a serious upgrade. But clearly, my hopes and dreams were flying too close to the sun because last week all of those rumors culminated in a Nintendo Switch 7” OLED model featuring an adjustable kickstand and just what everyone has clamored for, enhanced audio, whatever that means. No CPU upgrade. No GPU upgrade. Just a screen bump. Bummer. But the Steam Deck? Now, this is what I'm waiting for.
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
The release of more high-flyers like Palworld and Helldivers 2 could save game spending from dropping to 10% in 2024, predicts an analyst.
"gamescom latam 2024 is getting closer. The Latin American edition of the biggest games event in the world will have a grand opening show, gamescom latam countdown 2024." - gamescom latam.
Unless it has Nintendo games like Mario and Zelda etc, I don't see why Nintendo should be worried.
This is not going to change anything for Nintendo. Their IP's have the fans. I absolutely do think Nintendo messed up with the new OLED version. I would rather have more power.
I used to buy 3rd party games to play on the go, but don't anymore. I almost always play docked. So I am only getting software for it that I can't get on other systems.
I'd prefer this over the switch personally. People who don't play on Steam have no clue as to the amounts of exclusive, innovative games on it. Zelda, Mario, etc are great, but not really innovating much throughout the years apart from adapting open world gimmicks that other games already milked. Steam has out of this world quirky amazing exclusives only on pc. And now I can play them on the go.
Nintendo is king of the handhelds going back to the Gameboy days Sega tried Nintendo came out on top, Sony tried twice and still Nintendo came out on top, NEC tried Nintendo came out on top, Atari even tried and again Nintendo came out on top. Nintendo has the games, the franchises, the fans that spread across different platforms from NES to the DS to the Switch that are loyal to franchises. I honestly don't see this thing as competition to the Nintendo Switch. Nothing wrong with playing Mario Kart or Breath of the Wild on the go I don't think Nintendo is shaking in their boots since the Steam Deck was announced.
is a no brainer, Steam Deck can easily kill all Switch games in terms of quality in an instant.