Playground Games has confirmed that Forza Horizon 5 will feature ray tracing for audio.
This game has so much detail. Microsoft used 1000's of pictures to put a lot of this game together. Can't wait!
What about the Xbox one version
It's possible but unlikely the past Gen consoles can support it unless it's done in the cloud similar to flight simulator for xbox one.
Current gen is here. It is time to lay xb1 and ps4 to rest. 8 years is more than enough!
When we can all get a new console without jumping through a myriad of hoops, that's when I will personally say that the current gen is here.
Whoa there cowboy, according to Jim Ryan cross-gen is still going to be a thing for the next 2-3 years.
You'll probably be able to play the better version via Xcloud.
i hope so as i didnt want to buy another xbox so was hoping i can play this on my Xbox one
I bet they will do what they did with cross-gen Forza Horizon 2 and use the previous iteration of the engine (with obviously lower quality assets).
Seriously? Like you even own an Xbox! Look at your history!!!😆😅
What about my history? I am a PC gamer first... I was more curious about that since they said it was going to be crossgen. I feel like the Xbox one version will hold back the Series X/S and PC version. Still going to play it on windows gamepass day one.
Wow. I was wondering how that works as I’m only familiar with light, but sound rebounding off of things in real time sounds like a game changer, at least audio wise.
Yep. It sounds like something people do not know that they want until they experience it. Haha!
its arcade..game changer ? :D
It's pretty cool. Returnal uses it and with good headphones hearing where stuff is bouncing around behind you is pretty damn neat.
Yeah. I was blown away by Returnal’s sound design. I didn’t know it used the ray traced audio. I thought it was just 3D audio
iD Software have been doing this for decades... and it is common, but sound has been a secondary option for resources in games for too many years. I hope, now, with so much "free" power developers put more attention to sound.
Audio Ray tracing or Project acoustics. Hopefully we'll see more use of of Project Acoustics in their games.
Isn’t this something like 3D audio Sound too good to be true like the power of the cloud, milo VR 🤷🏿 Well only time will tell
It is 3d audio, or atleast works with it, it uses rays to bounce the sound off whatever the sound comes into contact with and direct it realistically, creating much more realistic sounding soundscapes, xbox, ps5, pc can all do this, its not a wild promise, honest.
I saw the video in the article and thought why make stuff up like this and the tempest audio when we know it’s 3D audio btw when you’re driving you don’t hear the car sounds bounce off buildings it’s only when you’re inside a tunnel that you can hear it unless you have a modified muffler to make a lot of noice 🤷🏿 I guess you’ll be driving without windows motorcycle stile 🤦🏿
I'm not really sure what you are getting at, the rays bounce the sound off all surroundings not just tunnels, you must have missed that part dude. Raytraced audio is part of the next gen feature set, they would use tempest, atmos, sonic or whatever and then use raytracing to enhance the sounds from there. Also have you ever driven a car?, your engine noise bounces off everything you pass, including houses, regardless of my windows being up or down, the interaction would still happen🤦♂️infact even the windows being up or down would also have an effect on sound using raytraced audio, the more you know eh🤷♂️
But no reflection ray tracing in gameplay.
Open-world driving through it at 100+ mph, I think we'll live.
Not if you hit a tree.
Nope but they will get there, dont forget turn 10 are in the middle of building the new engine, not all new features will be ready for horizion 5 yet.(not excusing it, just giving an honest view on why I feel its not there yet.)
I also think reflections are a little more challenging. I don't have that technical knowledge but I remember seeing a video (probably DF?) where they were showing previous versions of GT and FM where they are rendered with half the frame rate and less visual fidelity. Maybe it will improve with processing power but I imagine that extra power is always going to used for something else.. as reflections at high speed shouldn't be too noticeable.
And yet still the best looking game this year. Imagine how good it will look in the future with raytracing ;)
Battlefield's audio is using ray casting since forever. A lot of audio engines do, actually. This one's simply hardware accelerated I think.
BF4 Audio Occlusion: https://youtu.be/Tk4vDIhL8w...
I didn't expect to be saying this but after the Horizon reveal at the xbox event, Forza Horizon 5 is probably tied with Horizon Forbidden West as my most anticipated games due out this year....hopefully Forbidden West makes it out this year.
put it this way.. things look good on the Horizon.. ;)
You mean 3D audio, and NOT Dolby Atmos 7.1? I thought they were the same 😏
As long as they can get the cars to sound more like the real thing now.
Would be nice if I could get a Series X
You can play this game on your Xbox one 2013 version, or on S/X series of console's & on Xcloud. On GamePass or as an individual purchase. Don't you people watch E3.
Ray Tracing for Audio??? Im So over that Buzz Word now.
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