As interesting as that would be, this seems like a welcome variation to PS5's Game Help feature, assuming it was widely implemented. Besides, adding more accessibility for players with slower reaction times or disabilities is a great thing. In the end, at least it's a toggle and doesn't need to be on.
Because don't you know everybody's a macho man on this side and every game inside everybody plays souls like games and are masters at them and are pros at speed runs
I never understand how a game having easy difficulty or story difficulty affects another gamers experience
Someone else experiencing this game differently to you has no effect what so ever on your experience. It doesn't impede you. There's no gain for them over you, other than they get to play something they might not have been able to otherwise.
If the developer has a vision to make such a feature work then they absolutely should be encouraged. It has nothing but a positive effect.
I take Sully's comment to mean, 'but where do you draw the line?'.
I beat Ratchet. My 8 year old son beat it before I did, using the default difficulty level. I saw there was an invincibility toggle but I personally had no interest in it. To be honest I thought it was unlocked by collecting golden bolts, but whatever. If my son or anyone wants to use that option, then fine, enjoy,
Then last weekend I was playing GT Sport challenges where the goal is to compete against times set by Lewis Hamilton. It's hard. Should there be a toggle to enable an AI driver that can beat Lewis for you? Personally I don't want that. Thanks.
^ I know you're being facetious but kids actually do learn to ride better, and quicker without training wheels. I taught my youngest how to ride on two wheels when he was 3 and no training wheels were used.
That said my kids like to play minecraft on creative, which is effectively the same thing as this invincibility mode referred to here.
However, I also give them the opportunity to learn reflexes, etc by trying other games, but it doesn't hurt to have an easy / invulnerable mode as an option to just relax and enjoy the story.
@whiz you mean to tell me you just put him/her on a bike without holding them up at first? How did they get on it? Of course you learn faster when all the restrictions come off but we all need help to get started or we need to start at really basic level stuff.
I did not hold them. I simply had them coast down a grassy hill until they learned to balance. They fell a few times, but it was grass so no harm done. Afterwards I had them pedaling while going down the hill, and then they were good. Total time from never riding to riding on two wheels was about 4 hours.
Just because you can play 'normally' doesn't mean everyone else can, lots of kids struggle with games, people with disabilities etc. - that doesn't meant they should be excluded from enjoying the same games we do.
How is that the same thing? Physical sports compared to video games? Seriously why would it bother you me or anyone if developers found ways to make it easy for everyone to be able to enjoy. ND and insomniac recently have done a nice job of giving a lot of accessibility options (and I am sure many other developers are doing the same)
This is something I just don't get it. Even gamer is a macho man when it comes time to talk about difficulty in games.
@Dark_Lord No. No one should cater to you. But they should make physical sports available to those with disabilities who actually want to play and cater to them. Everything should include everyone as long as it’s age appropriate. A disability shouldn’t be an inability to enjoy something you love.
People with disabilities should definitely get an option to help them enjoy the game, but if you have no disability and are just struggling with a game that toggle is the wrong option to have.
100% agree with knightedHollow on this. Genuinely interested to read counter arguments instead of just disagrees.
@victorMaje The simple counter here is, if someone wants to spend $60-70 on a game, which is single player only - let them play it however they want. It’s their money and experience.
Them enabling this option does not detract from your experience.
And this whole mentality that you must finish every game on max difficulty and 100% it or you aren’t a gamer is complete garbage - if you buy the game and play it by any means - you are a gamer.
Spare me. I was 6 years of age when I first played Mike Tyson’s Punch Out. I spent about a year moving up and down the Minor, Major, and World circuit before finally facing Mike Tyson.
I remember my parents huddling in my bedroom with real excitement to see the dream match between myself (Little Mac) and The Dynamite Kid himself. It was a big deal and they understood the determination it took for me to get there as neither of them could last a single round with the Minor Circuit Champion Piston Honda.
I was KO’d in the first round and the game over screen came shortly after, but just the fact that we all got to see what the digitized prodigy even looked like was a treat. No one else we knew had ever faced him or seen him in game in the pre-internet days.
Then I (Little Mac) got up off the mat again and again and at the age of 7 I finally TKO’d Tyson in his undefeated prime. It was such a rewarding feeling to win the match and retain the World Circuit title I had previously won from many bouts with Super Macho Man.
I learned a lot from that experience. I learned to believe in myself, perseverance, tenacity, and that I could accomplish most anything if I give it my all. Many games on the NES were unrelenting if not unfair in their difficulty and I cannot help but think I was shaped positively through this experience and many like it.
Life comes at you hard as an adult and unfortunately there is no invincibility mode.
@Orchard To me cost is not the point here, even if a game is gotten for free the invincibility toggle from the start still changes what you get from the experience. Of course you're free to play a game however way you want but it's about what the experience of the medium brings you & teaches you, because there is a teaching experience in overcoming obstacles by understanding the difficulty & adjusting your behaviour. Remove the need to understand the obstacle & overcome it & you remove the learning experience. I'm not saying all games have to have a learning experience, but in the ones that do have some form of difficulty to overcome, there is a learning opportunity, wouldn't you want them to want to overcome it? or at least try? Story mode, easy, very easy difficulty are one thing, invincibility toggle from the start? That's a whole other thing. No triumph without peril. I may be taking it a bit far but it's true.
"And this whole mentality that you must finish every game on max difficulty and 100% it or you aren’t a gamer" I never said that & would never be an advocate of this line of thinking. You love the medium? You're a gamer, period. We're all gamers here, except maybe mobile gamers, ok I'm joking you guys are ok :)
@dbcoops Lots of people with disabilities don’t have the physical capabilities to do button mashing for combat or timed combat, moving while attacking etc. They still want to play games so why artificially restrict them from doing so if we can make the game more inclusive for them?
But please do tell us how making the game more accessible somehow detracts from your experience…
Also Ratchet did the same, yet you were praising that game and I didn’t see you complain once about the god mode?
It's better than having people just watch others play it on YouTube or Twitch. Theres a while subculture out there that doesn't even play, they watch others play. And you want to bash on this?! I think it's a good thing to make games more accessible and easier to complete for more people. That's good for gaming
That's great - maybe you could move the character for us too?!