Double Fine has revealed that Psychonauts 2 will feature an invincibility toggle as it believes that "all people should be able to enjoy games."
Thomas Mahler: "Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. "
I wouldnt call a game that costs 10 million to make and had over 30 people from different companies working on it an indie game.
Seriously, no.
I don't get it..
He starts with 10M cost for the game excluding marketing and continues to detract "other"costs...
Why are the costs of storefront, engine etc not included in the 10M?
Where did those $10 million go though? It’s a loan basically, but didn’t those pay through the development? Essentially the developer got paid $10 million upfront to make a game. If the game didn’t hit $12 million in sales-say $8 million. The publisher lost that money. The developer still got $10 million. Sure, maybe their next game may not be funded-but they wouldn’t have to come up with the $4 million missing. That’s a loss from the publisher.
Hi-Fi Rush developer Tango Gameworks has revealed a brand new logo/website, and that it is currently working on an unannounced action game.
IO Interactive is doing their own showcase this Friday and have revealed what is in store.
we need a Hitman game that is like the old ones, not too interactive and network based. I want to be able to use every weapon and unlock them for every form of gameplay style. I hate that you get punished in these modern Hitman game for using a rifle rather than your silent pistol.
That's great - maybe you could move the character for us too?!
More and more young gamers will be annoyed when a feature like that is missing in future games if this becomes a trend lol.
It's great to see modern games being more inclusive of everyone. This functionality and the accessibility features in TLOU2 really stand out to me - and it's great to see the biggest companies in the industry recognize this as an issue and prioritize it.
Keep it up!
This is great more games should offer this. Not everyone plays for challenge some of us with kids just want to play for an hour and feel like we had fun and made progress. Unlimited ammo and health makes games a lot more fun.
Not saying games like souls needs this but most other games should allow it. Even in GTA5 if you fail few times it will offer if you want to skip that mission and move on. But than in game like RDR2 it doesn't even let you enable cheats and save(something that was doable during the early days of gaming)
Invincibility is one thing but what if there’s a hard jump? The game should have an AI mode that 100% completes the game and still gives you all the trophies and achievements.How else can the majority of game journalists be expected to experience the entire game for a proper review?