With publishing models changing and budgets increasing, the term "indie game" has lost consistent meaning. A focus on scope and resources is needed.
TheGamer Writes "Anno 117 is a classic Anno game."
Rainbow Six Siege X launches on June 10, and the roadmap for the 2025 seasons have been revealed, as well as the new PC requirements.
TSA goes hands on with Anno 117, the earliest setting for the city-building strategy series that will have you putting on your toga for city-building & trading.
Who cares. I've seen awesome and cheaply made Indie games. And I've seen terrible AAA games.
I don't care how much it costs to make, or if it is 2D or 3D or VR or published by big or small companies or who makes them. It can be a big budget or small budget.
Only labels I'm worried about is "GOOD GAME" or "BAD GAME." That's all that matters.
No people are just overcomplicating it. Indie = independent, as in not owned or produced by a publisher. Simple as that, a AAA indie can exist, so can a simple smaller indie game. People just need to loose the notion that budget and scale have to do with the definition of "indie"
No it doesn't. Indie simply means independently owned. That's the only definition required.
quick google search and the first answer I get "What defines an indie developer" is,
"What Is Indie Game Development? Indie, which is short for “independent”, refers to a game made by one person or a small team, especially one without financial support from a publisher. This means that unlike the big-budget titles made by the top developers, indie games are made by people working on their own dime."
For a while now I've thought we're getting a bit loose about who is or isn't an indie developer/game. Simply being an independent developer doesn't mean they create indie titles. Personally I'd agree with what google tells me. Perhaps the one exception to that being, "of working on their own dime." Simply because it could be crowd funded, a small loan or investment from someone into the game, etc. To me indie has meant an individual or small team working on a project; obviously w/o a massive budget as that's not necessary for indie development. But what exactly defines a small team. Is a team of 50+ a small team. Is it 100 or less. Under 50, 25 or less.