NieR creator Yoko Taro and producer Yosuke Saito have been teasing a new game for quite a while, and today they provided another bit of info. Naoki Yoshida also provided a small development update for Final Fantasy XVI.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Final Fantasy XVI runs at a lower resolution on Xbox Series X compared to PS5, maintaining stable 60 FPS but with visual compromises.
"While the PS5 version maintains superior resolution and visual fidelity, it cannot consistently deliver the same frame rate stability, especially in its Performance mode. Even the more powerful PS5 Pro struggles to keep frame rates within its VRR window when the action intensifies.
For players who prioritize performance above visual quality, the Xbox Series X version may offer appeal due to its stable frame rate. However, those seeking the best graphical presentation may find the lower resolution and various graphical compromises on Xbox a drawback. Digital Foundry concluded that while the port is serviceable in its current form, several issues, such as broken foliage rendering and contrast imbalance, remain in need of technical refinement."
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As someone who prefers better framerate over visuals, it seems the X has the edge over PS5 in that department. But it apparently comes at the cost of more degraded visuals than one would imagine in this case. Perhaps it has not been fully optimized for the X yet, as the article also pointed out that this port perhaps derived from the PC version rather than the PS5 version. We'll see what the future brings (if anyone cares lol).
Nothing worse than looking at & playing a nice looking game with good graphics but the visuals are blurry.