60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1398d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1398d ago (Edited 1398d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1397d ago (Edited 1397d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

210°

Next Level Savings promotion comes to PlayStation Store May 7

Includes savings on The Crew: Motorfest, Resident Evil 4, and much more.

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blog.playstation.com
60°

NieR: Automata Sales Near 10 Million Units Worldwide

Square Enix and Platinum Games' action role-playing game, Nier Automata, has nearly reached sales of 10 million units worldwide.

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twistedvoxel.com
PRIMORDUS13d ago (Edited 13d ago )

I have it for Switch, (Nier Automata The End of YoRHa Edition) amazing game.

70°

Koei Tecmo Nintendo Switch eShop sale: lowest prices ever for Atelier Ryza 1 & 2, Ninja Gaiden, more

Big Koei Tecmo Nintendo Switch eShop sale now live with lowest prices ever for Atelier Ryza 1 & 2, Ninja Gaiden, and more.

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nintendoeverything.com
jznrpg17d ago

I have zero multiplats on Switch

TheColbertinator17d ago

Most multiplats run poorly on Switch. The framerate often dips below 30FPS, the graphics are downgraded and the online services are junk in comparison.

Makes sense to avoid them unless the portable part is of critical importance.