60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1112d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1112d ago (Edited 1112d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1112d ago (Edited 1112d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

230°

Nier Automata Receives Surprise Update 1.07 on PS4, Fixes Long-Standing Issue

NieR: Automata has received a surprise update, version 1.07, on the PS4, which appears to have resolved a major bug that has long troubled the game.

Read Full Story >>
twistedvoxel.com
phoenixwing1d 23h ago

They patched some crashing bugs. There no click needed

Ratchetlombax13h ago

Which is great news nonetheless, the previous patch came out 7 years ago and no one expected the devs to fix the game anymore! I've actually played the game only recently on my PS5 thanks to backwards compatibility, and I was hit with constant crashes in a specific area, and I've seen a lot of players complaining about it too, so I think that's awesome for future players

phoenixwing12h ago

I didn't say or imply it's bad news. I'm just annoyed someone made an article with a cryptic title so I revealed the pertinent info

Dirty_Lemons5h ago

Oh that's interesting! I played it last April for the first time on PS5 and suffered no crashes, but I played it on Switch and...yeah

YourMommySpoils1d 2h ago

That's it, Stellar Blade colab confirmed.

jznrpg22h ago(Edited 22h ago)

It should have a PS5 version already. I hope they release it, physically though

YourMommySpoils14h ago(Edited 14h ago)

Maybe, but it does coincide with the Stellar Blade collab Roadmap.

garos8216h ago

thats interesting so many years later. never encountered any crashes in my multiple playthroughs but great nonetheless for those affected.

Ratchetlombax13h ago

Yeah it was mostly an issue for PS5 players and it popped up pretty recently because of a PS5 software update

Notsofast5h ago

That's excellent news that crashing happened to me at least 50 times while playing the game a few months ago before playing Stellar Blade almost a game ending bug for some people because you have to pass that area to beat the game and it just kept happening

90°

Capcom Plans To Create Mega Man Games On An Ongoing Basis

Capcom is planning to develop brand new titles in the Mega Man franchise on an ongoing basis in the future.

Read Full Story >>
twistedvoxel.com
Profchaos3d ago

Question is always going to be what are you going to do with it? Capcom has burnt mega man fans many a time and trust is low overall so I think a bold new direction may not be the best idea unless it's backed with a sonic mania style project alongside it.

I could see a bold new 3d take on the Willy wars alongside a mania style game being very popular.

Just keep it far away from Live services and loot boxes

DarXyde2d ago

Hear me out.

........I think they could pull off a MetroidVania Mega Man.

Even better: make it Megaman X, but in a pre-X7 style.

Old McGroin2d ago

Or maybe do what Nintendo did with Metroid. Go from a 2D platformer to a 3D game, like Metroid Prime.

shinoff21833d ago

Sounds like a plan Capcom. Just don't forget the disc. Also I think alot of the mega man base would love to see a return of the rpg

Brazz2d ago (Edited 2d ago )

You know... I realy think a MM game that plays like ratchet and clank can work great! Mega Man can be very light hearted and family friendly, something for everyone If they use a formula similar to Ratchet and Clank, i realy want to see Capcom giving It a try.

120°

Capcom Keeps Bringing Resident Evil To VR – Here's How And Why

This is how the Resident Evil 4 remake was reinvented again for VR.

Read Full Story >>
gameinformer.com
Babadook721d ago

This hints at continued support for the VR versions of Resident Evil.

Nerdmaster21d ago

And Capcom, being Capcom, chooses to keep the VR versions limited to certain headsets in a niche that is already small.

Babadook720d ago (Edited 20d ago )

They wouldn’t work well on Quest. Not the PlayStation versions at least. Also Sony seems to have helped fund these.

StoriedGamer20d ago

... Maybe not quest standalone due to power limitations, but you do know that all of the modern resident evil games including 2 and 3 remake (which dont have even have official VR versions) are available on PC and are arguably better in almost every way...

The porting process to VR with VR capable engines is so incredibly easy that the cost is negligible really. What's worse is having played the games on psvr and psvr2, the developers did a pretty shoddy job whereas the PC versions are better as the community tackled a lot of the issues in a matter of a few weeks...

Babadook720d ago (Edited 20d ago )

@above.

This is simply not true. Compare RE8 praydog vs the native port to psvr2. The native port is an amazing experience. You’d never want to actually play the pc mod. It’s no where near as good. The performance is not good and is nauseating.

StoriedGamer20d ago

... In what ways is it nowhere near as good? On a decent system it runs incredibly well and even better if you have something good, pushing it way beyond what you get on the psvr2. I've literally played both, and on PC it not only looks better, but runs much better overall on pc. Additionally, you get even more games than the 3 official games over both psvr and psvr2 offered by Capcom (4, 7 which is only psvr compatible, and 8).

Babadook719d ago (Edited 19d ago )

@above

It doesn't actually run better on the PC though. I've heard from many PC gamers who will flat out disagree with you. I've seen top end Nvidia cards drop to below 60 fps (no reprojection either). Hopefully you know the effect that Foveated Rendering has on VR performance.

How far did you make it in the story? If you really claim that the PC can compete on performance show me a professional reviewer who claims that who actually tested a large portion of the game. On top of the performance not being in PCs favour you've got a completely inferior level of interactivity.

+ Show (1) more replyLast reply 19d ago
Profchaos20d ago

Pretty sure it's because they were very well paid to do so in the past I'm sure there's a deal going because Sony sure isn't in a rush to produce games for their own headset
Plus the re games are fantastic in VR

talocaca20d ago

RE4 is absolutely stellar on PSVR2.

Hoping their next title supports it too 👏👏👏

Babadook720d ago (Edited 20d ago )

Indeed. One of the guys seemed to be a big fan of VR.

And this bit pretty confirms there're plans for more RE VR projects.

Once they wrapped up the project, they realized VR was well-suited to the franchise. While they didn’t discuss specifics, Kumazawa says they “plan to undertake more challenges in the future.”

Profchaos20d ago

Was amazing I thought re8 was also just as good to.

SmortBoie20d ago

I'd give my left nipple for an official RE2R VR mode. Praydogs was good but the real deal would be incredible.
Shame they don't seem to have any interest going back to these releases. RE7VR even already exists just tweak it and pop it on PSVR2. Nnngggg.

sammichosaurus18d ago

Gotta get some VR experience soon.