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FSR Will Be Available in All Versions of Edge of Eternity, It's a Must for Consoles, Says Dev

AMD FSR will be available in all versions of Edge of Eternity, as confirmed by Midgar CEO Jérémy Zeler-Maury, including PlayStation consoles.

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codelyoko82d ago

Nice, better performance makes everyone happy

Alexious82d ago

It's not DLSS, but it's still better than nothing.

Babadook782d ago (Edited 82d ago )

You mean it's not DLSS 2.0. It's decent for a 1.0 version though.

falconP82d ago

This is a silly argument.

DLSS is expensive and time-consuming to implement, as you have to AI pre-train the hardware/software, which is why so few games even use it. FSR is basically just enable it like Anti-Aliasing DLSS will never be on every game or even the majority, FSR in a year will be used on the majority of graphically intensive games.

--Onilink--82d ago

@falconP

That was DLSS 1.0, AI “training” is not on a per-game basis on 2.0

falconP81d ago

--Onilink--

Yes it is.

DLSS 2.0 - Under the Hood
Using our Neural Graphics Framework, NGX, the DLSS deep neural network is trained on a NVIDIA DGX-powered supercomputer.

https://www.nvidia.com/en-u...

+ Show (1) more replyLast reply 81d ago
falconP82d ago

I guess we can put to rest the utterly stupid argument that PS5 can't do FSR.

jznrpg82d ago ShowReplies(4)
jonivtec82d ago

J'espère qu'il ne cacherons pas un manque d'optimisation derrière le FSR...sinon sa ne sers plus à rien....

XxINFERNUSxX82d ago

FSR really is not worth it. I would never use it on PC it makes some games compared to DLSS look worse. DLSS though not the same is a much better option. AMD really needs to have a real DLSS 2.0 alternative. Still native will always be best.

ocelot0781d ago (Edited 81d ago )

Give it time DLSS1.0 was awful and worse than what FSR is now. It's all good saying DLSS is a better option it is right now. But you need a RTX GPU to actually use it. Even the RTX 2060 costs a stupid amount of money right now due to the GPU shortage.

Obviously native is always going to be better. But the whole point of FSR is to gain more FPS not graphics. If I was a PC user who had a mid to low end system with a GTX 1060 or a RX 480. I would be taking advantage of FSR if it means I be playing games at a solid 60. As to me playing at 60+ FPS is more important than resolution or higher textures.

At least with FSR it's not locked to AMD. Nvidia users can enjoy it. Unlike DLSS where only RTX users can use.

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