WTMG's Heidi Hawes: "I enjoyed this remaster of Legend of Mana. It kept the same feel of the original (almost to a fault), so any fans of this classic adventure will undoubtedly love this remaster. It’s gorgeous to look at and listen to while you enjoy the journey. I really wish there had been quality of life improvements to the combat and better explanations of how to set up the map though. Those areas are the only thing keeping this version of Legend of Mana from being truly great. However, if you have ever been a fan of the Mana series, then you should still definitely check it out."
Legend of Mana, the fourth entry of Square Enix’s Mana series and one of its most renowned JRPGs, is now available on mobile devices in a reworked version optimized for touch displays. Not only that, but gamers will be able to use gamepads and a cloud storage service to play the same game on many devices.
Nick from DSOGaming writes: "While the colorful worlds, endearing cast, and gorgeous soundtrack are big draws, the painfully clunky combat, maze-like environments, and obtuse quest designs make Legend of Mana an overall drag of an experience."
Twinfinite interviews Legend of Mana producer Masaru Oyamada about the remaster, also trying to catch a glimpse of the future of the series.
Oh god... Another one of these articles with the over used phrase "quality of life". Is that what we're calling minor tweaks and improvements now? Is this phrase going to be the next heavily overused word like "problematic"? It bothers me, because it's a phrase that exaggerates the issues