Professional wrestling might not be for everyone, but it's hard to argue against the level of passion and excitement generated by its fans and participants alike. By employing a careful balance of theatrics and athleticism, pro wrestling at its best can be engaging and really fun to watch. But when that balance gets off-kilter, the whole thing heads south in a hurry. While the WWE has been hit and miss lately on television and pay-per-view, the televised spectacle is still worlds more entertaining than its video game counterparts. THQ's latest installment in the WWE SmackDown! series builds on last year's game in ways that fans of the series will probably appreciate, but it fails to capture most of the thrill of the real deal.
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.
WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace