During 2007 Capcom announced that they now have the right to publish games based on the MotoGP franchise. At first, that decision seemed risky, since until then Namco used to develop MotoGP games.
The first footage of the game got us excited, with head of communications of Capcom Europe Ben Le Rougetel, promising us that the game would be able to be played by both amateur and experienced players. The system they were developing would be available to "read" the player's reactions and decide the difficulty level he/she should be playing on.
Just a few months before the release of the game, an optimistic hype had been created around Capcom's attempt to give us a "re-innovated" MotoGP experience.
Two months ago, the game hit the stores and gave gamers the opportunity to finally see for themselves what Capcom had managed to create.
Did Capcom's take on the MotoGP franchise proved to be another mediocre bike simulator or a hidden gem?
"MotoGP™ 08 brings the premier motorcycling championship into your home! Speed down 18 official tracks all over the world including Indianapolis and Laguna Seca..."
Today, Capcom confirmed the release of the MOTO GP Demo, which is set to release on Xbox live, and the PLaystation Network, this Thursday, and is set to feature three modes,.....
Great love moto gp and f1 this year will be amazing for both series i just hope the games deliver as well moto gp 08 let me down i liked thq heaps more hope there is a happy medium.
Koku Gamer writes: "The racing genre is one just as varied as the vehicles it features – and no more specific is the motorbike racing scene. Unlike the more popular disciplines such as NASCAR, Formula 1 and the countless arcade and simulation titles, when it comes to motorbike racers, it hits a niche to be frank. More often than not, a game of such a style will appeal to people with a genuine interest in the motorsport, and due to its uniqueness, will deter casual gamers. MotoGP 08 however was set to change that, Capcom stating that its multi-tiered riding models would appeal, suit and attract both casual and serious racers alike. But was this enough to bring the game to the masses and revolutionize the genre?"