140°

Is MercurySteam the Right Studio For Metroid Dread?

Despite their work bringing Metroid back into people's minds and being behind the long-awaited sequel, does MercurySteam understand the tone of the series?

Read Full Story >>
techraptor.net
darthv721458d ago

Samus Returns was well received and they have done a good job with the Castlevania LoS games. I think they know what they are doing.

Einhander19711458d ago

Samus returns is a fantastic game, im glad Mercury st

onewingnut1457d ago

Samus Returns is one of the high points in series. I'm not sure this opinion piece is warranted. Is the author sure he wasn't thinking of Other M by Team Ninja? (which is still a pretty decent game)

ZeekQuattro1457d ago

Their work on Samus Returns was good. It stands to reason this will be good as well. The 30 minute Treehouse playthrough of the game showed a lot of promise so that's always good.

Juvia1457d ago

Samus Returns was amazing, but the Castlevania LoS games were pretty bad.

I will remain cautiously optimistic here. :)

Snookies121457d ago (Edited 1457d ago )

Whoa now, I can see calling LoS 2 bad... But the first one? It's an amazing game. There are some people that only care for the 2D Castlevania games, but LoS is in my top 3 Castlevania games period.

As far as Dread goes, I am so happy to see Metroid return to 2D gameplay. I love Prime, and can't wait to see what they do with 4. But Dread has me possibly even more excited. Not much matches the 2D metroid feel, despite all the "Metroidvania" style games that have flooded the market in the last 10 years.

darthv721457d ago

2 was alright, 1 was the best but there is also Mirror of Fate as a nice in between.

AnotherGamer1457d ago

How is the first LoS game bad? Its was really good! The Second one was average at best but no THAT bad either.

Show all comments (14)
70°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

Read Full Story >>
www-alhub-me.translate.goog
senorfartcushion1h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler890m ago

Hope they use his vision in the game

50°

Warner Bros. Games Restructures Development Into Game Divisions

Warner Bros. Games has set a new leadership team and restructured around Harry Potter, "Game of Thrones," "Mortal Kombat" and the DC Universe IPs.

70°

From Sale to Switch 2 - Shift Up Rewarded the Dev Team After Stellar Blade 3 Million Sales Milestone

Shift Up once again proves that they appreciate their team, as they have just rewarded their developers with new Nintendo Switch 2s to celebrate the Stellar Blade sales reaching 3 million.

YourMommySpoils19h ago

"Shift Up Rewarded the Dev Team After Stellar Blade 3" Yes please