250°

Starfield Needs To Fix Bethesda's Usual Problems

From The Gamer: "“It’s not a bug, it’s a feature.” How many times have you heard someone with 3,000 hours in Skyrim rattle off that age-old adage, eh? Fallout’s jank is the best thing about it, according to the guy who’s still worshipping a dead bomb with the Children of Atom in 2277 Megaton. Honestly, I love The Elder Scrolls and Fallout, but come on - the only good bugs are the Skyrim horse glitch and the absurdity of sex percent runs in Fallout 3."

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thegamer.com
SullysCigar1031d ago

Skyrim was definitely enjoyable, but I encountered a bug that wouldn't let me 100% the game SIX YEARS after it had released. Unacceptable.

There's a reason some call them 'Bugthesda'.

darthv721031d ago (Edited 1031d ago )

My son had that happen on his PS3, so he switched to the 360 version and he was able to complete it. He also ran into one playing Fallout 4 on XBO so he ended up playing it on PS4. They really need to do some proper bug testing.

Darkborn1031d ago

Why would they when the fans and modders do it for them for free and don't care?

Inverno1031d ago

Longer still was me finding out I couldn't cure my character of vampirism in OBLIVION because the whole quest is bugged in the GOTY edition.

Thundercat771031d ago

Todd said that not making games for Playstation will make their games better!!

So, since Playstation was the excuse, this problem is solved and new Behtestha games will no longer have bugs... Right?

NeoGamer2321031d ago

That is not what he meant. It is purely logical.

Develop for two platforms and it is difficult to ensure everything is perfect.

Develop for one platform and it is easier to deliver.

That is just logic.

dividedbyn1ght1031d ago

And yet you can't climb ladders in Starfield. 😅

SullysCigar1031d ago

^ I expect there'll be plenty of elevators ;^P

Army_of_Darkness1030d ago

@neo
Well, they will still be working on multiple platforms (Xbox series s/x & pc) so according to your logic, Bugs and glitches will still be present.

NeoGamer2321030d ago

@Army_of_Darkness
First, I never said there would be no bugs.

Second, the XB console uses a modified version of Windows for the console so it is one platform.

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No Way1031d ago

It's pretty obvious focusing on one system is better overall than developing for five.

porkChop1031d ago

Exclusives benefit from having less platforms to optimize for, so why would this be any different? And that isn't the wording he used or his intent, so don't twist what he said.

jjb19811030d ago

That doesn't excuse the PC versions. I hope they really step it up and release a game that just works without game game-breaking bugs and doesn't have a day-one 47GB patch.

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Silly Mammo1031d ago

The thrashing corpse bug seems to have been in every game since Oblivion.

FPS_D3TH1031d ago (Edited 1031d ago )

Lmao it’s their ancient engine. No new engine? Same old shit. The only issue PlayStation had with their games was the PlayStation 3s ram allocation. This game just wrecks the shit out of your RAM the more you play. That’s why save files would corrupt so fast on ps3 but Xbox 360 had more RAM allocated for games, so it ran into the same problems but much later in the games lifecycle. Saying it’s a a feature or blaming Sony for their problems is just an excuse for lazy development on Bethesda’s part

fitofficial1031d ago

I remember when Skyrim first came out for the PS3 the save files were HUGE because they didn't clean up any object positions over time. Cloud storage was like "40 MB per save file? Nope."

FPS_D3TH1031d ago

Lmao yup and once you hit the 15 mb save point your game would just freeze within 10-15 mins of loading. I think they ended up updating the game to save item positions for only 30 days in game which helped a bit but on PS3 max playtime went from like 40-45 hours to 80-90 hours. I had 550 hours on my 360 save and a house decorated full of shit before I started getting to the point it was unplayable for me

SlothLordPootus1028d ago (Edited 1028d ago )

@D3TH They must have patched that by the time I got that far because I have a PS3 save with 130 hours on it. But that was probably 1-2 years post launch.

CYALTR1031d ago

@D3TH_D33LR

"Lmao it’s their ancient engine. No new engine? Same old shit."

Though it is not mentioned specifically in this article, Bethesda has developed a new engine for Starfield called Creation Engine 2.

For all of the fanboys who will now scream, "That's not new, they have used Creation Engine for years!!" re-read the statement. The Creation Engine 2 is a NEW system developed for the new gaming generation. I'm sure they didn't completely start from scratch, as the original Creation Engine was definitely functional, even with it's many shortfalls. It is similar to Unreal when they launch a new version of their engine. It is indeed a new system, just based on the old one. No real need to start completely from scratch, keep the good and work on the issues.

Now you certainly can make a very compelling argument that they SHOULD be on Creation Engine 4 by now. They definitely squeezed every last drop out of the old one and then some. It's possible that Bethesda just doesn't know how to develop a decent system, but I doubt it. Guess we will find out next year.

FPS_D3TH1031d ago (Edited 1031d ago )

Fanboys? Nobody’s fanboying when they say it’s the same engine lol. Call of duty remakes their same Id Tech engine every year. Dice and Frostbite too. Unless they’re ditching and fixing major known creation engine issues all that means to me is this new engine will support 4k textures and some new particle effects. Maybe even supports some realistic physics too rather than the hilarious way it’s handled now. Just saying they have a new iteration means no bugs. If anything this means brand new bugs we haven’t seen before will be making appearances

Rebel_Scum1031d ago

Its the same engine though innit. Calling it “2” just means its a major release.

Darkborn1030d ago

Bethesda announced years ago the game after starfield would get a new game engine meaning elder scrolls 6.

DJStotty1030d ago (Edited 1030d ago )

@D3TH_D33LR

"Call of duty remakes their same Id Tech engine every year."

Idtech is not COD's engine lol, they used the same version of idtech sure (idtech3), and created the IW engine based off idtech, but it is ID Software's engine (now Microsoft's).

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60°

WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo

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nintendolife.com
130°

Pocketpair Studio Boss Calls Out Tencent For Developing A Palworld Clone

The game in question appears to be dubbed Auroria on Steam, which shares a plethora of similarities with Palworld.

Inverno1d 3h ago

No offense but Palworld isn't that original either, with that said… ew Tencent no thank you. I love the survival genre but all these half baked early access games have ruined the genre for me.

exputers12h ago

>Palworld isn't that original either

Can't disagree with that, but it did spin the Pokemon dynamic in a unique way, you gotta give Pocketpair that. Now by doing so, prepare for a ton of Palworld clones, both on PC and mobile.

Christopher6h ago

True, but big pocket people pushing out little pocket people is a huge problem. It's Walmart of the digital world.

Inverno5h ago

Not much that can be done though. Tencent been making clones of what's popular for a while. I don't touch anything they make, except for Don't Starve but i bought that before Klei sold themselves to the devil.

Christopher5h ago(Edited 5h ago)

@Inverno: There's a lot that can be done, actually. Just no one is willing to do it. Anti-competitive/monopoly laws literally exist for this exact reason. Governments are just letting big corporations do whatever they want.

150°

With Larian Out Of The Picture, Will The Baldur's Gate IP Be In Safe Hands?

Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"

RaidenBlack1d 6h ago

If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.

anast1d 5h ago (Edited 1d 5h ago )

No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.

RiseNShine1d 5h ago

Short answer, nope. Long answer, f*ck nope.

robtion12h ago

Correct answer. Most people don't realise that the companies that are still making good games using common sense and a customer focus are generally not American. They are from Poland, Belgium, Japan, or other countries that have not yet become completely corrupted by 'extreme capitalism'.

Before you down vote me into oblivion I am not anti-american. I just don't like greed and corruption which unfortunately seems to correlate with power.

I would guess the next Baldurs gate will probably be filled with GaaS.

Christopher1d 5h ago

Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.

Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.

inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.

Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.

Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.

TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.

exputers12h ago

Yes, I completely concur.

As good and talented as inXile and Obsidian are in their own specific way of making their particular games, none of them have Larian's attention to detail, dynamic worlds, and reactivity, so even if they end up making a new Baldur's Gate, it's going to be a significant step-down in terms of gameplay if not narrative.

CrimsonWing691d 4h ago

Probably not, but maybe… just maybe…

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