Phantom Abyss has already proven itself to be a fascinating take on asynchronous multiplayer where pure competitiveness is technically present, yet whose finer details house so much more than another “winner takes all” scenario. It’s how Team WIBY have utilized this indirect co-operativeness of asynchronous play that is most intriguing. The kind of emergent form of progression where would-be benefits and risks alike are seldom seen, but whose pull to see where it leads forever lingers.
WTMG's Kyle Nicol: "Phantom Abyss is an interesting temple runner game that provides fast paced platformer gameplay and an ever escalating level of traps as you move from biome to biome. Despite having interesting ideas that should have spoken to me and my tastes, I didn’t find myself hooked into the game as much as I thought I would. Nothing about it, from its online systems to some of its later levels, did enough to make it worthwhile."
Review - Phantom Abyss is a valiant attempt at trying something a bit different, but Version 1.0 is still needing a bit more content.
"The Austin-based (Texas, the US) indie games publisher Devolver Digital and Brisbane-based (Queensland, Australia) indie games developer Team WIBY, are today very proud and happy to announce that the full version (v1.0) of their massive asynchronous multiplayer game “Phantom Abyss”, is now available for PC (via Steam) and Xbox (Xbox Series X/S and Xbox One) via digital stores." - Jonas Ek, TGG.