Yoshio Sakamoto explains how Metroid Dread is not a horror game.
I loved the horror feel of fusion. Fits metroid very well since youre in space all alone as the only human in locations filled with nothing but alien monsters.
Fusion also had the environment and music giving that uneasy feeling, especially during the "blackout" segment.
That first encounter when SA-X gets a close up and you can see the face👀 that was very well done.
Metroid 2 and Super Metroid were quite creepy games. Metroid Fusion had that sense of dread whenever SA-X was pursuing you.
Then call it Metroid: Courage.
I was hoping for a 3d return of Metroid, but this concept is so cool i can't wait to get my hands on it. Its amazing that this was supposed to be a sequel for the original game. Glad he was able to make it.
I never got a horror vibe from it. Just that sense of being in an unknown environment like other Metroid games. I guess that’s a type of horror to some.
Well, I'm not expecting anything too phantasmagorical. Not only is Metroid a Nintendo property with a need to appeal to a wider audience, but it's a metroidvania first and foremost. If it plays out like past titles, Samus will gain more weapons and abilities, and will later be able to defeat that enemy that's seemingly invincible at the start. That said, I am liking what I'm seeing, and I'm definitely getting a sense of dread when that robot thing shows up. Whether it's right to call it horror or not, it is earning points for atmosphere.
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